Files
fps-citybuild-unity/Assets/Scripts/TimeSwitchBtn.cs
2021-09-25 16:33:18 +02:00

43 lines
887 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeSwitchBtn: Interactable
{
public GameObject GameManager;
public bool dark;
public override string GetDescription()
{
if (dark)
{
return "Press [E] to skip to <color=red>night</color>.";
}
else
{
return "Press [E] to skip to <color=green>day</color>.";
}
}
public override void Interact()
{
if (dark)
{
GameManager.GetComponent<EventLog>().CreateEvent("Tag!");
GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
}
else
{
GameManager.GetComponent<EventLog>().CreateEvent("Nacht!");
GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
}
}
}