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14 lines
316 B
C#
14 lines
316 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingsRegistry : MonoBehaviour
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{
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[SerializeField] private List<GameObject> registered_buildings = new List<GameObject>();
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public List<GameObject> GetRegistry()
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{
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return registered_buildings;
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}
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}
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