Files
fps-citybuild-unity/Assets/Scripts/TimeTextScript.cs
2021-09-23 19:28:57 +02:00

23 lines
483 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimeTextScript : MonoBehaviour
{
[SerializeField] private GameObject GamerManager;
private string timeStr = "";
private Text timeText;
private void Start()
{
timeText = GetComponent<Text>();
}
void Update()
{
timeStr = GamerManager.GetComponent<TimeManager>().GetTimeString();
timeText.text = timeStr;
}
}