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		| @@ -27,6 +27,8 @@ public class Person : MonoBehaviour | ||||
|     public string GetLastName() => lastName; | ||||
|     public string GetFullName() => firstName + " " + lastName; | ||||
|  | ||||
|  | ||||
|     TimeManager.PartOfDay prevPartOfDay; | ||||
|     void Awake() | ||||
|     { | ||||
|         city.AddCitizen(this); | ||||
| @@ -44,23 +46,27 @@ public class Person : MonoBehaviour | ||||
|  | ||||
|     void OnTimeInterval() | ||||
|     { | ||||
|         switch (timeManager.partOfDay) | ||||
|         if (prevPartOfDay != timeManager.partOfDay) | ||||
|         { | ||||
|             case TimeManager.PartOfDay.NIGHT: | ||||
|                 movement.SetTarget(house.transform); | ||||
|                 break; | ||||
|             case TimeManager.PartOfDay.MORNING: | ||||
|                 movement.SetTarget(workplace.transform); | ||||
|                 break; | ||||
|             case TimeManager.PartOfDay.AFTERNOON: | ||||
|                 movement.SetTarget(workplace.transform); | ||||
|                 break; | ||||
|             case TimeManager.PartOfDay.EVENING: | ||||
|                 movement.SetTarget(city.transform); | ||||
|                 break; | ||||
|             default: | ||||
|                 movement.SetTarget(city.transform); | ||||
|                 break; | ||||
|             switch (timeManager.partOfDay) | ||||
|             { | ||||
|                 case TimeManager.PartOfDay.NIGHT: | ||||
|                     movement.SetTarget(house.transform); | ||||
|                     break; | ||||
|                 case TimeManager.PartOfDay.MORNING: | ||||
|                     movement.SetTarget(workplace.transform); | ||||
|                     break; | ||||
|                 case TimeManager.PartOfDay.AFTERNOON: | ||||
|                     movement.SetTarget(workplace.transform); | ||||
|                     break; | ||||
|                 case TimeManager.PartOfDay.EVENING: | ||||
|                     movement.SetTarget(city.transform); | ||||
|                     break; | ||||
|                 default: | ||||
|                     movement.SetTarget(city.transform); | ||||
|                     break; | ||||
|             } | ||||
|             prevPartOfDay = timeManager.partOfDay; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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