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		| @@ -12,6 +12,7 @@ public class PersonMovement : MonoBehaviour | ||||
|         agent = GetComponent<NavMeshAgent>(); | ||||
|         agent.updateRotation = false; | ||||
|         agent.updateUpAxis = false; | ||||
|         //agent.avoidancePriority = Random.Range(1, 100); | ||||
|     } | ||||
|  | ||||
|     public void SetTarget(Transform target) | ||||
|   | ||||
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