diff --git a/Assets/Prefabs/House.prefab b/Assets/Prefabs/House.prefab index 84cc07c..ae69067 100644 --- a/Assets/Prefabs/House.prefab +++ b/Assets/Prefabs/House.prefab @@ -73,7 +73,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1 + m_SortingOrder: 2 m_Sprite: {fileID: -5177388603050735206, guid: 8884154dfe85442a3a3578be807dbcdf, type: 3} m_Color: {r: 0.2509804, g: 0.32156864, b: 0.40392157, a: 1} m_FlipX: 0 diff --git a/Assets/Prefabs/Person.prefab b/Assets/Prefabs/Person.prefab index c4daeb5..d614b65 100644 --- a/Assets/Prefabs/Person.prefab +++ b/Assets/Prefabs/Person.prefab @@ -11,8 +11,11 @@ GameObject: - component: {fileID: 3391280458837659710} - component: {fileID: 3391280458837659711} - component: {fileID: 3391280458837659705} + - component: {fileID: 3364287627891004760} - component: {fileID: 3391280458837659704} - component: {fileID: 3391280458837659685} + - component: {fileID: -2258169743783008087} + - component: {fileID: 8664866673740159625} m_Layer: 0 m_Name: Person m_TagString: Untagged @@ -33,7 +36,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 9 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &3391280458837659711 SpriteRenderer: @@ -104,6 +107,23 @@ MonoBehaviour: city: {fileID: 0} house: {fileID: 0} workplace: {fileID: 0} + status: 0 +--- !u!114 &3364287627891004760 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3391280458837659708} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d96c0dcd94a2a7848973dd95d150cc51, type: 3} + m_Name: + m_EditorClassIdentifier: + happiness: 1 + supplied: 1 + suppliedDecayModifier: 0.3 + happinessDecayModifier: 0.1 --- !u!114 &3391280458837659704 MonoBehaviour: m_ObjectHideFlags: 0 @@ -138,3 +158,40 @@ NavMeshAgent: m_BaseOffset: 0.1 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!50 &-2258169743783008087 +Rigidbody2D: + serializedVersion: 4 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3391280458837659708} + m_BodyType: 1 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDrag: 0 + m_AngularDrag: 0.05 + m_GravityScale: 0 + m_Material: {fileID: 0} + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 +--- !u!58 &8664866673740159625 +CircleCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3391280458837659708} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + serializedVersion: 2 + m_Radius: 0.5 diff --git a/Assets/Prefabs/Workplace.prefab b/Assets/Prefabs/Workplace.prefab index f70fe03..a80b093 100644 --- a/Assets/Prefabs/Workplace.prefab +++ b/Assets/Prefabs/Workplace.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 2879071748697521147} - component: {fileID: 2879071748697521146} - component: {fileID: 2879071748697521145} + - component: {fileID: 175939583700583309} m_Layer: 0 m_Name: Workplace m_TagString: Untagged @@ -73,7 +74,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1 + m_SortingOrder: 2 m_Sprite: {fileID: -5177388603050735206, guid: 8884154dfe85442a3a3578be807dbcdf, type: 3} m_Color: {r: 0.40392157, g: 0.25729215, b: 0.2509804, a: 1} m_FlipX: 0 @@ -100,4 +101,31 @@ MonoBehaviour: space: 1 salary: 4.5 workers: [] + activeWorkers: [] city: {fileID: 0} +--- !u!61 &175939583700583309 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2879071748697521144} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 1 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + m_SpriteTilingProperty: + border: {x: 0.25, y: 0.25, z: 0.25, w: 0.25} + pivot: {x: 0.5, y: 0.5} + oldSize: {x: 1, y: 1} + newSize: {x: 1, y: 1} + adaptiveTilingThreshold: 0.5 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 1, y: 1} + m_EdgeRadius: 0 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 7165b38..6c351a7 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -806,6 +806,46 @@ Tilemap: m_GameObject: {fileID: 258055315} m_Enabled: 1 m_Tiles: + - first: {x: -5, y: -14, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + 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m_AllTileFlags: 1073741825 + - first: {x: -18, y: 2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -17, y: 2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 3 + m_TileSpriteIndex: 3 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 - first: {x: -4, y: 2, z: 0} second: serializedVersion: 2 @@ -12344,8 +14285,18 @@ Tilemap: - first: {x: 5, y: 2, z: 0} second: serializedVersion: 2 - m_TileIndex: 5 - m_TileSpriteIndex: 1 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 6, y: 2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 3 + m_TileSpriteIndex: 3 m_TileMatrixIndex: 0 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m_ObjectHideFlags: 0 @@ -22892,6 +29690,10 @@ PrefabInstance: propertyPath: city value: objectReference: {fileID: 144352894} + - target: {fileID: 2879071748697521145, guid: a96d918484557ca4b80a00b49f4afcdf, type: 3} + propertyPath: company + value: + objectReference: {fileID: 1794409472} - target: {fileID: 2879071748697521147, guid: a96d918484557ca4b80a00b49f4afcdf, type: 3} propertyPath: m_RootOrder value: -1 diff --git a/Assets/Scenes/SampleScene/NavMesh-NavMesh.asset b/Assets/Scenes/SampleScene/NavMesh-NavMesh.asset index bed1066..b278fac 100644 Binary files a/Assets/Scenes/SampleScene/NavMesh-NavMesh.asset and b/Assets/Scenes/SampleScene/NavMesh-NavMesh.asset differ diff --git a/Assets/Scripts/City.cs b/Assets/Scripts/City.cs index a89e03a..505457b 100644 --- a/Assets/Scripts/City.cs +++ b/Assets/Scripts/City.cs @@ -8,14 +8,15 @@ public class City : MonoBehaviour [SerializeField] string cityName; - [SerializeField] - List citizens = new List(); - [SerializeField] - List houses = new List(); + [SerializeField] List citizens = new List(); + [SerializeField] List houses = new List(); + [SerializeField] List companies = new List(); + [SerializeField] List stores = new List(); + [SerializeField] List freeTimeObjects = new List(); - [SerializeField] - List workplaces = new List(); + public List GetStores() => stores; + public List GetFreeTimeObjects() => freeTimeObjects; public void AddCitizen(Person citizen) { @@ -53,21 +54,56 @@ public class City : MonoBehaviour } } - public void AddWorkplace(Workplace workplace) + public void AddCompany(Company company) { - if (!workplaces.Contains(workplace)) + if (!companies.Contains(company)) { - workplaces.Add(workplace); - Debug.Log("Workplace built in " + cityName); + companies.Add(company); + Debug.Log("Company built in " + cityName); } } - public void RemoveWorkplace(Workplace workplace) + public void RemoveCompany(Company company) { - if (workplaces.Contains(workplace)) + if (companies.Contains(company)) { - workplaces.Remove(workplace); - Debug.Log("Workplace demolished in " + cityName); + companies.Remove(company); + Debug.Log("Company demolished in " + cityName); + } + } + + public void AddStore(Store store) + { + if (!stores.Contains(store)) + { + stores.Add(store); + Debug.Log("Store built in " + cityName); + } + } + + public void RemoveStore(Store store) + { + if (stores.Contains(store)) + { + stores.Remove(store); + Debug.Log("Store demolished in " + cityName); + } + } + public void AddFreeTimeObject(FreeTimeObject freeTimeObject) + { + if (!freeTimeObjects.Contains(freeTimeObject)) + { + freeTimeObjects.Add(freeTimeObject); + Debug.Log("FreeTimeObject built in " + cityName); + } + } + + public void RemoveFreeTimeObject(FreeTimeObject freeTimeObject) + { + if (freeTimeObjects.Contains(freeTimeObject)) + { + freeTimeObjects.Remove(freeTimeObject); + Debug.Log("FreeTimeObject demolished in " + cityName); } } } diff --git a/Assets/Scripts/FreeTime.meta b/Assets/Scripts/FreeTime.meta new file mode 100644 index 0000000..e4f094e --- /dev/null +++ b/Assets/Scripts/FreeTime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7446318807286144ba82c0c3a884ed10 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FreeTime/FreeTimeObject.cs b/Assets/Scripts/FreeTime/FreeTimeObject.cs new file mode 100644 index 0000000..f427010 --- /dev/null +++ b/Assets/Scripts/FreeTime/FreeTimeObject.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class FreeTimeObject : MonoBehaviour +{ + [Header("FreeTime Object")] + [SerializeField] string FreeTimeObjectName; + [SerializeField] City city; + + private void Awake() + { + city.AddFreeTimeObject(this); + } +} diff --git a/Assets/Scripts/FreeTime/FreeTimeObject.cs.meta b/Assets/Scripts/FreeTime/FreeTimeObject.cs.meta new file mode 100644 index 0000000..db665d4 --- /dev/null +++ b/Assets/Scripts/FreeTime/FreeTimeObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: adc5520d40289db41ae3b07650f6da07 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FreeTime/Park.cs b/Assets/Scripts/FreeTime/Park.cs new file mode 100644 index 0000000..866b018 --- /dev/null +++ b/Assets/Scripts/FreeTime/Park.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Park : FreeTimeObject +{ + +} diff --git a/Assets/Scripts/FreeTime/Park.cs.meta b/Assets/Scripts/FreeTime/Park.cs.meta new file mode 100644 index 0000000..372d491 --- /dev/null +++ b/Assets/Scripts/FreeTime/Park.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bc2527398280d14790a72191ef86c05 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FreeTime/Store.cs b/Assets/Scripts/FreeTime/Store.cs new file mode 100644 index 0000000..c9ce5b5 --- /dev/null +++ b/Assets/Scripts/FreeTime/Store.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Store : MonoBehaviour +{ + [SerializeField] string storeName; + [SerializeField] City city; + [SerializeField] List personIndicatorsInStore = new List(); + + + void Start() + { + city.AddStore(this); + TimeManager.OnMinuteUpdate += OnMinuteUpdate; + } + + void OnMinuteUpdate() + { + foreach (PersonIndicators personIndicator in personIndicatorsInStore) + { + personIndicator.IncreaseSupplied(0.05f); + } + } + + void OnTriggerEnter2D(Collider2D collision) + { + if (collision != null) + { + if(collision.GetComponent() != null) + { + if(collision.GetComponent().status == PersonStatus.STORE) + { + personIndicatorsInStore.Add(collision.GetComponent()); + } + } + } + } + + private void OnTriggerExit2D(Collider2D collision) + { + if (collision != null) + { + if (collision.GetComponent() != null) + { + if (personIndicatorsInStore.Contains(collision.GetComponent())) + { + personIndicatorsInStore.Remove(collision.GetComponent()); + } + } + } + } + +} diff --git a/Assets/Scripts/FreeTime/Store.cs.meta b/Assets/Scripts/FreeTime/Store.cs.meta new file mode 100644 index 0000000..c405977 --- /dev/null +++ b/Assets/Scripts/FreeTime/Store.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca70058e52bdff8428269af9aeb78f80 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Housing.meta b/Assets/Scripts/Housing.meta new file mode 100644 index 0000000..45d7740 --- /dev/null +++ b/Assets/Scripts/Housing.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a292de065335c094589e9aa8012c1ad3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/House.cs b/Assets/Scripts/Housing/House.cs similarity index 100% rename from Assets/Scripts/House.cs rename to Assets/Scripts/Housing/House.cs diff --git a/Assets/Scripts/House.cs.meta b/Assets/Scripts/Housing/House.cs.meta similarity index 100% rename from Assets/Scripts/House.cs.meta rename to Assets/Scripts/Housing/House.cs.meta diff --git a/Assets/Scripts/Managers.meta b/Assets/Scripts/Managers.meta new file mode 100644 index 0000000..acbef18 --- /dev/null +++ b/Assets/Scripts/Managers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4f304128e3c0a464498ff313043bdace +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EconomyManager.cs b/Assets/Scripts/Managers/EconomyManager.cs similarity index 100% rename from Assets/Scripts/EconomyManager.cs rename to Assets/Scripts/Managers/EconomyManager.cs diff --git a/Assets/Scripts/EconomyManager.cs.meta b/Assets/Scripts/Managers/EconomyManager.cs.meta similarity index 100% rename from Assets/Scripts/EconomyManager.cs.meta rename to Assets/Scripts/Managers/EconomyManager.cs.meta diff --git a/Assets/Scripts/TimeManager.cs b/Assets/Scripts/Managers/TimeManager.cs similarity index 80% rename from Assets/Scripts/TimeManager.cs rename to Assets/Scripts/Managers/TimeManager.cs index c4494f6..7a4d13c 100644 --- a/Assets/Scripts/TimeManager.cs +++ b/Assets/Scripts/Managers/TimeManager.cs @@ -32,13 +32,13 @@ public class TimeManager : MonoBehaviour public CultureInfo cultureInfo = new CultureInfo("en-us"); DateTime dateTime = new DateTime(1, 1, 1, 0, 0, 0); - DateTime newDateTime; + DateTime prevDateTime; float timer; public DateTime GetDateTime() => dateTime; public string GetTime() => dateTime.ToString("hh:mm tt", cultureInfo); - public string GetDate() => dateTime.ToString("dd/mm/yyyy", cultureInfo); + public string GetDate() => dateTime.ToString("dd/MM/yyyy", cultureInfo); public float GetintervalTime() => intervalTime; [Header("ReadOnly")] @@ -54,7 +54,7 @@ public class TimeManager : MonoBehaviour void Start() { timer = intervalTime; - newDateTime = dateTime; + prevDateTime = dateTime; } void Update() @@ -63,25 +63,26 @@ public class TimeManager : MonoBehaviour if (timer <= 0) { - newDateTime = dateTime.AddMinutes(minutesPerInterval); + prevDateTime = dateTime; - if(newDateTime.Second != dateTime.Second) - OnSecondUpdate?.Invoke(); - if (newDateTime.Minute != dateTime.Minute) - OnMinuteUpdate?.Invoke(); - if (newDateTime.Hour != dateTime.Hour) - OnHourUpdate?.Invoke(); - if(newDateTime.Day != dateTime.Day) - OnDayUpdate?.Invoke(); - if(newDateTime.Month != dateTime.Month) - OnMonthUpdate?.Invoke(); - if(dateTime.Year != dateTime.Year) - OnYearUpdate?.Invoke(); - - dateTime = newDateTime; + dateTime = dateTime.AddMinutes(minutesPerInterval); CheckPartsOfDay(); timer = intervalTime; readOnlyTimeString = GetTime() + " " + GetDate(); + + if (prevDateTime.Second != dateTime.Second) + OnSecondUpdate?.Invoke(); + if (prevDateTime.Minute != dateTime.Minute) + OnMinuteUpdate?.Invoke(); + if (prevDateTime.Hour != dateTime.Hour) + OnHourUpdate?.Invoke(); + if (prevDateTime.Day != dateTime.Day) + OnDayUpdate?.Invoke(); + if (prevDateTime.Month != dateTime.Month) + OnMonthUpdate?.Invoke(); + if (dateTime.Year != dateTime.Year) + OnYearUpdate?.Invoke(); + OnTimeUpdate?.Invoke(); } } diff --git a/Assets/Scripts/TimeManager.cs.meta b/Assets/Scripts/Managers/TimeManager.cs.meta similarity index 100% rename from Assets/Scripts/TimeManager.cs.meta rename to Assets/Scripts/Managers/TimeManager.cs.meta diff --git a/Assets/Scripts/Person.cs b/Assets/Scripts/Person.cs deleted file mode 100644 index fbb9919..0000000 --- a/Assets/Scripts/Person.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Person : MonoBehaviour -{ - [Header("Person")] - [SerializeField] - string firstName = ""; - - [SerializeField] - string lastName = ""; - - [SerializeField] - City city; - - [SerializeField] - House house; - - [SerializeField] - Workplace workplace; - - TimeManager timeManager; - PersonMovement movement; - - public bool isWorking = false; - - public string GetFirstName() => firstName; - public string GetLastName() => lastName; - public string GetFullName() => firstName + " " + lastName; - - - TimeManager.PartOfDay prevPartOfDay; - void Awake() - { - city.AddCitizen(this); - house.AddPerson(this); - workplace.AddWorker(this); - } - - void Start() - { - timeManager = GameObject.Find("GameManager").GetComponent(); - movement = GetComponent(); - - TimeManager.OnTimeUpdate += OnTimeUpdate; - } - - void OnTimeUpdate() - { - if (prevPartOfDay != timeManager.partOfDay) - { - switch (timeManager.partOfDay) - { - case TimeManager.PartOfDay.NIGHT: - movement.SetTarget(house.transform); - break; - case TimeManager.PartOfDay.MORNING: - movement.SetTarget(workplace.transform); - workplace.AddActiveWorker(this); - break; - case TimeManager.PartOfDay.AFTERNOON: - break; - case TimeManager.PartOfDay.EVENING: - workplace.RemoveActiveWorker(this); - movement.SetTarget(city.transform); - break; - default: - movement.SetTarget(city.transform); - break; - } - prevPartOfDay = timeManager.partOfDay; - } - } -} diff --git a/Assets/Scripts/Person.meta b/Assets/Scripts/Person.meta new file mode 100644 index 0000000..aff7e97 --- /dev/null +++ b/Assets/Scripts/Person.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3563d008a10e4454f85e36d820ae5364 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Person/Person.cs b/Assets/Scripts/Person/Person.cs new file mode 100644 index 0000000..3415233 --- /dev/null +++ b/Assets/Scripts/Person/Person.cs @@ -0,0 +1,124 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +public enum PersonStatus +{ + WORK, + SLEEP, + FREETIME, + PARK, + STORE, +} + +public class Person : MonoBehaviour +{ + [Header("Person")] + + [SerializeField] string firstName = ""; + [SerializeField] string lastName = ""; + [SerializeField] City city; + [SerializeField] House house; + [SerializeField] Workplace workplace; + + public PersonStatus status; + + PersonMovement movement; + PersonIndicators indicators; + + public string GetFirstName() => firstName; + public string GetLastName() => lastName; + public string GetFullName() => firstName + " " + lastName; + + System.DateTime goToWorkDateTime; + + + void Awake() + { + city.AddCitizen(this); + house.AddPerson(this); + workplace.AddWorker(this); + } + + void Start() + { + movement = GetComponent(); + indicators = GetComponent(); + + TimeManager.OnMinuteUpdate += OnMinuteUpdate; + TimeManager.OnDayUpdate += OnDayUpdate; + + SetBehaivorDateTimes(); + FreeTime(); + } + void OnDayUpdate() + { + SetBehaivorDateTimes(); + } + void OnMinuteUpdate() + { + + // Work -> FreeTime -> Sleep + + if (TimeManager.instance.GetDateTime() > goToWorkDateTime.AddHours(12)) // Sleep + { + Sleep(); + }else if (TimeManager.instance.GetDateTime() > goToWorkDateTime.AddHours(8)) // FreeTime + { + FreeTime(); + } + else if (TimeManager.instance.GetDateTime() > goToWorkDateTime) // Work + { + Work(); + } + } + void FreeTime() + { + if(status == PersonStatus.STORE) + { + if(indicators.GetSupplied() == 1.0f) + { + status = PersonStatus.FREETIME; + } + } + else + { + status = PersonStatus.FREETIME; + } + + if(indicators.GetSupplied() < 0.3f || status == PersonStatus.STORE) + { + status = PersonStatus.STORE; + Debug.Log(city.GetStores().Count - 1); + movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform); + } + else if(status == PersonStatus.FREETIME) + { + status = PersonStatus.PARK; + movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform); + } + } + + void Work() + { + status = PersonStatus.WORK; + movement.SetTarget(workplace.transform); + } + + void Sleep() + { + status = PersonStatus.SLEEP; + movement.SetTarget(house.transform); + } + + void SetBehaivorDateTimes() + { + System.DateTime currentDateTime = TimeManager.instance.GetDateTime(); + goToWorkDateTime = new System.DateTime(currentDateTime.Year, + currentDateTime.Month, + currentDateTime.Day, + Random.Range(4, 9), + Random.Range(0, 59), + currentDateTime.Second); + + } +} diff --git a/Assets/Scripts/Person.cs.meta b/Assets/Scripts/Person/Person.cs.meta similarity index 100% rename from Assets/Scripts/Person.cs.meta rename to Assets/Scripts/Person/Person.cs.meta diff --git a/Assets/Scripts/Person/PersonIndicators.cs b/Assets/Scripts/Person/PersonIndicators.cs new file mode 100644 index 0000000..be4a6c9 --- /dev/null +++ b/Assets/Scripts/Person/PersonIndicators.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PersonIndicators : MonoBehaviour +{ + [Header("Person Indicators")] + [SerializeField] float happiness = 1f; + [SerializeField] float supplied = 1f; + + [Header("Decay Modifiers")] + [SerializeField] float suppliedDecayModifier = 0.4f; + [SerializeField] float happinessDecayModifier = 0.1f; + + public float GetHappiness() => happiness; + public float GetSupplied() => supplied; + + void Start() + { + TimeManager.OnDayUpdate += OnDayUpdate; + } + + void OnDayUpdate() + { + DecreaseSupplied(Random.Range(0.0f, suppliedDecayModifier)); // Random Percentage probability + + if (supplied <= 0.2f) + { + DecreaseHappiness(happinessDecayModifier); + } + } + + public void IncreaseHappiness(float value) + { + if(happiness + value <= 1f) + { + happiness += value; + } + else + { + happiness = 1f; + } + } + + public void DecreaseHappiness(float value) + { + if(happiness - value >= 0f) + { + happiness -= value; + } + } + public void IncreaseSupplied(float value) + { + if (supplied + value <= 1f) + { + supplied += value; + } + else + { + supplied = 1f; + } + } + + public void DecreaseSupplied(float value) + { + if (supplied - value >= 0f) + { + supplied -= value; + } + } +} diff --git a/Assets/Scripts/Person/PersonIndicators.cs.meta b/Assets/Scripts/Person/PersonIndicators.cs.meta new file mode 100644 index 0000000..0f6065e --- /dev/null +++ b/Assets/Scripts/Person/PersonIndicators.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d96c0dcd94a2a7848973dd95d150cc51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PersonMovement.cs b/Assets/Scripts/Person/PersonMovement.cs similarity index 100% rename from Assets/Scripts/PersonMovement.cs rename to Assets/Scripts/Person/PersonMovement.cs diff --git a/Assets/Scripts/PersonMovement.cs.meta b/Assets/Scripts/Person/PersonMovement.cs.meta similarity index 100% rename from Assets/Scripts/PersonMovement.cs.meta rename to Assets/Scripts/Person/PersonMovement.cs.meta diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta new file mode 100644 index 0000000..c3fe77c --- /dev/null +++ b/Assets/Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cc877021b2ce184e89e653af1d3052e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CameraMovement.cs b/Assets/Scripts/Player/CameraMovement.cs similarity index 100% rename from Assets/Scripts/CameraMovement.cs rename to Assets/Scripts/Player/CameraMovement.cs diff --git a/Assets/Scripts/CameraMovement.cs.meta b/Assets/Scripts/Player/CameraMovement.cs.meta similarity index 100% rename from Assets/Scripts/CameraMovement.cs.meta rename to Assets/Scripts/Player/CameraMovement.cs.meta diff --git a/Assets/Scripts/Utils.meta b/Assets/Scripts/Utils.meta new file mode 100644 index 0000000..cd118e0 --- /dev/null +++ b/Assets/Scripts/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a26d8707ba65181428bcfac72d953cbb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Work.meta b/Assets/Scripts/Work.meta new file mode 100644 index 0000000..c553116 --- /dev/null +++ b/Assets/Scripts/Work.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eeb97f25d8762064d81c4a6aa5e247cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Work/Company.cs b/Assets/Scripts/Work/Company.cs new file mode 100644 index 0000000..ce4e835 --- /dev/null +++ b/Assets/Scripts/Work/Company.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Company : MonoBehaviour +{ + [Header("Company")] + [SerializeField] string companyName = "Company"; + [SerializeField] int level = 1; + + [SerializeField] City city; + + [SerializeField] List workplaces= new List(); + + void Awake() + { + city.AddCompany(this); + } + + public void AddWorkplace(Workplace wp) + { + if (!workplaces.Contains(wp)) + { + workplaces.Add(wp); + } + } +} diff --git a/Assets/Scripts/Work/Company.cs.meta b/Assets/Scripts/Work/Company.cs.meta new file mode 100644 index 0000000..cc9cae4 --- /dev/null +++ b/Assets/Scripts/Work/Company.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8213916d698eaf4dbbeed4f986c72e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Work/Workplace.cs b/Assets/Scripts/Work/Workplace.cs new file mode 100644 index 0000000..0fe79f0 --- /dev/null +++ b/Assets/Scripts/Work/Workplace.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Workplace : MonoBehaviour +{ + [Header("Workplace")] + [SerializeField] int space = 1; + [SerializeField] float salary = 4.5f; + + [SerializeField] List workers = new List(); + [SerializeField] List activeWorkers = new List(); // Workers which are currently present and working + + [SerializeField] Company company; + + public void SetCompany(Company _company) => company = _company; + public void AddActiveWorker(Person worker) => activeWorkers.Add(worker); + public void RemoveActiveWorker(Person worker) => activeWorkers.Remove(worker); + + void Awake() + { + company.AddWorkplace(this); + } + + void Start() + { + TimeManager.OnHourUpdate += OnHourUpdate; + + } + + void OnTriggerEnter2D(Collider2D collision) + { + if(collision.GetComponent() != null) + { + if (workers.Contains(collision.GetComponent())) + { + if (!activeWorkers.Contains(collision.GetComponent())) + { + activeWorkers.Add(collision.GetComponent()); + } + } + } + } + + private void OnTriggerExit2D(Collider2D collision) + { + if (collision.GetComponent() != null) + { + if (activeWorkers.Contains(collision.GetComponent())) + { + activeWorkers.Remove(collision.GetComponent()); + } + } + } + + void OnHourUpdate() + { + EconomyManager.instance.AddMoney(salary * activeWorkers.Count); + } + + public bool AddWorker(Person worker) // True: Worker is added - False: no enough space for worker + { + if (!workers.Contains(worker) && workers.Count < space) + { + workers.Add(worker); + Debug.Log(worker.GetFullName() + " now works"); + return true; + } + else + return false; + } + + public void RemoveWorker(Person worker) + { + if (workers.Contains(worker)) + { + workers.Remove(worker); + Debug.Log(worker.GetFullName() + " does not work anymore"); + } + } +} diff --git a/Assets/Scripts/Workplace.cs.meta b/Assets/Scripts/Work/Workplace.cs.meta similarity index 100% rename from Assets/Scripts/Workplace.cs.meta rename to Assets/Scripts/Work/Workplace.cs.meta diff --git a/Assets/Scripts/Workplace.cs b/Assets/Scripts/Workplace.cs deleted file mode 100644 index f5e84e8..0000000 --- a/Assets/Scripts/Workplace.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Workplace : MonoBehaviour -{ - [Header("Workplace")] - [SerializeField] - int space = 1; - - [SerializeField] - float salary = 4.5f; - - [SerializeField] - List workers = new List(); - - [SerializeField] - List activeWorkers = new List(); // Workers which are currently present and working - - [SerializeField] - City city; - - public void AddActiveWorker(Person worker) => activeWorkers.Add(worker); - public void RemoveActiveWorker(Person worker) => activeWorkers.Remove(worker); - - void Awake() - { - city.AddWorkplace(this); - - } - - void Start() - { - TimeManager.OnHourUpdate += OnHourUpdate; - } - - void OnHourUpdate() - { - EconomyManager.instance.AddMoney(salary * activeWorkers.Count); - } - - public void AddWorker(Person worker) - { - if (!workers.Contains(worker) && workers.Count < space) - { - workers.Add(worker); - Debug.Log(worker.GetFullName() + " now works"); - } - } - - public void RemoveWorker(Person worker) - { - if (workers.Contains(worker)) - { - workers.Remove(worker); - Debug.Log(worker.GetFullName() + " does not work anymore"); - } - } -}