started work on place obj

This commit is contained in:
j.mei7
2022-03-08 19:10:38 +01:00
parent 7c0586867b
commit 512f5a3e42
45 changed files with 612 additions and 250 deletions

View File

@@ -1,47 +1,66 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Grid
public class Grid<TGridObject>
{
int width, height;
float cellSize;
Vector3 originPosition;
int[,] gridArray;
TGridObject[,] gridArray;
public Grid(int _width, int _height, float _cellSize, Vector3 _originPosition)
bool showDebug = true;
public int GetWidth() => width;
public int GetHeight() => height;
public float GetCellSize() => cellSize;
public Grid(int _width, int _height, float _cellSize, Vector3 _originPosition, Func<Grid<TGridObject>, int, int, TGridObject> createGridObject)
{
width = _width;
height = _height;
cellSize = _cellSize;
originPosition = _originPosition;
gridArray = new int[width, height];
gridArray = new TGridObject[width, height];
for(int x = 0; x < gridArray.GetLength(0); x++)
for (int x = 0; x < gridArray.GetLength(0); x++)
{
for (int y = 0; y < gridArray.GetLength(1); y++)
{
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y+1), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x+1,y), Color.white, 100f);
gridArray[x, y] = createGridObject(this, x, y);
}
}
Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
if (showDebug)
{
for (int x = 0; x < gridArray.GetLength(0); x++)
{
for (int y = 0; y < gridArray.GetLength(1); y++)
{
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
}
}
Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
}
}
Vector3 GetWorldPosition(int x, int y)
public Vector3 GetWorldPosition(int x, int y)
{
return new Vector3(x, y) * cellSize + originPosition;
}
void GetXY(Vector3 worldPosition, out int x, out int y)
public void GetXY(Vector3 worldPosition, out int x, out int y)
{
x = Mathf.FloorToInt((worldPosition - originPosition).x / cellSize);
y = Mathf.FloorToInt((worldPosition - originPosition).y / cellSize);
}
public void SetValue(int x, int y, int value)
public void SetGridObject(int x, int y, TGridObject value)
{
if(x >= 0 && y >= 0 && x < width && y < height)
{
@@ -50,14 +69,14 @@ public class Grid
}
}
public void SetValue(Vector3 worldPosition, int value)
public void SetGridObject(Vector3 worldPosition, TGridObject value)
{
int x, y;
GetXY(worldPosition, out x, out y);
SetValue(x, y, value);
SetGridObject(x, y, value);
}
public int GetValue(int x, int y)
public TGridObject GetGridObject(int x, int y)
{
if (x >= 0 && y >= 0 && x < width && y < height)
{
@@ -65,14 +84,14 @@ public class Grid
}
else
{
return 0;
return default(TGridObject);
}
}
public int GetValue(Vector3 worldPosition)
public TGridObject GetGridObject(Vector3 worldPosition)
{
int x, y;
GetXY(worldPosition, out x, out y);
return GetValue(x, y);
return GetGridObject(x, y);
}
}

View File

@@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GridBuildingSystem : MonoBehaviour
{
[SerializeField] Transform testTransform;
Grid<GridObject> grid;
void Awake()
{
int gridWidth = 20;
int gridHeight = 20;
float cellSize = 2f;
grid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
}
public class GridObject
{
int x, y;
Grid<GridObject> grid;
Transform transform;
public GridObject(Grid<GridObject> _grid, int _x, int _y)
{
grid = _grid;
x = _x;
y = _y;
}
public void SetTransform(Transform _transform) => transform = _transform;
public Transform GetTransform() => transform;
public void ClearTransform() => transform = null;
public bool CanBuild()
{
return transform == null;
}
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
grid.GetXY(mousePosition, out int x, out int y);
GridObject gridObject = grid.GetGridObject(x, y);
if (gridObject.CanBuild())
{
Transform builtTransform = Instantiate(testTransform, grid.GetWorldPosition(x, y), Quaternion.identity);
gridObject.SetTransform(builtTransform);
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 29730cb0d1ffeb247be75654297759f2
guid: a9e8b2a885476754e9652c90137f91bc
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlacedObjectTypeSO : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed4c766e9f0dd454da548c672fa99b65
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestGrid : MonoBehaviour
{
Grid grid;
void Start()
{
grid = new Grid(100, 100, 1, new Vector3(0, 0));
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
grid.SetValue(Camera.main.ScreenToWorldPoint(Input.mousePosition), 44);
}
if (Input.GetMouseButtonDown(1))
{
Debug.Log(grid.GetValue(Camera.main.ScreenToWorldPoint(Input.mousePosition)));
}
}
}