mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2026-07-31 16:19:03 +02:00
started work on place obj
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@@ -2,7 +2,7 @@ Shader "TextMeshPro/Mobile/Bitmap" {
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Properties {
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_MainTex ("Font Atlas", 2D) = "white" {}
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[HDR]_Color ("Text Color", Color) = (1,1,1,1)
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_Color ("Text Color", Color) = (1,1,1,1)
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_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
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_VertexOffsetX("Vertex OffsetX", float) = 0
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@@ -18,7 +18,6 @@ Properties {
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_StencilWriteMask("Stencil Write Mask", Float) = 255
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_StencilReadMask("Stencil Read Mask", Float) = 255
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_CullMode("Cull Mode", Float) = 0
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_ColorMask("Color Mask", Float) = 15
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}
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@@ -37,7 +36,7 @@ SubShader {
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Lighting Off
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Cull [_CullMode]
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Cull Off
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ZTest [unity_GUIZTestMode]
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ZWrite Off
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Fog { Mode Off }
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@@ -114,11 +113,11 @@ SubShader {
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half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
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color *= m.x * m.y;
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#endif
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#if UNITY_UI_ALPHACLIP
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clip(color.a - 0.001);
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#endif
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return color;
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}
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ENDCG
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