started work on place obj

This commit is contained in:
j.mei7
2022-03-08 19:10:38 +01:00
parent 7c0586867b
commit 512f5a3e42
45 changed files with 612 additions and 250 deletions

View File

@@ -2,7 +2,7 @@ Shader "TextMeshPro/Mobile/Bitmap" {
Properties {
_MainTex ("Font Atlas", 2D) = "white" {}
[HDR]_Color ("Text Color", Color) = (1,1,1,1)
_Color ("Text Color", Color) = (1,1,1,1)
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
_VertexOffsetX("Vertex OffsetX", float) = 0
@@ -18,7 +18,6 @@ Properties {
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15
}
@@ -37,7 +36,7 @@ SubShader {
Lighting Off
Cull [_CullMode]
Cull Off
ZTest [unity_GUIZTestMode]
ZWrite Off
Fog { Mode Off }
@@ -114,11 +113,11 @@ SubShader {
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color;
}
ENDCG