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https://github.com/DerTyp7/grow-ai-unity.git
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cleaned up
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@@ -4,43 +4,6 @@ using UnityEngine;
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public class Testing : MonoBehaviour {
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private Pathfinding pathfinding;
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int originX = 0;
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int originY = 0;
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private void Start() {
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pathfinding = new Pathfinding(20, 10);
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}
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private void Update() {
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if (Input.GetMouseButtonDown(0)) {
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Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
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List<PathNode> path = pathfinding.FindPath(originX, originY, x, y);
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if (path != null) {
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float cellSize = pathfinding.GetGrid().GetCellSize();
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for (int i=0; i<path.Count - 1; i++) {
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Debug.DrawLine(new Vector3(path[i].x, path[i].y) * cellSize + Vector3.one * cellSize/2, new Vector3(path[i+1].x, path[i+1].y) * cellSize + Vector3.one * cellSize/2, Color.green, 5f);
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}
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}
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//characterPathfinding.SetTargetPosition(mouseWorldPosition);
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}
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if (Input.GetMouseButtonDown(1)) {
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Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
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pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
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originX = x;
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originY = y;
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}
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if (Input.GetMouseButtonDown(2))
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{
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Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
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pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
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}
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}
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}
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