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https://github.com/DerTyp7/grow-ai-unity.git
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placing ways
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class GridBuildingSystem : MonoBehaviour
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{
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[SerializeField] Transform testTransform;
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[SerializeField] PlacedObjectTypeSO placedObjectTypeSO;
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Grid<GridObject> grid;
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void Awake()
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@@ -42,11 +42,28 @@ public class GridBuildingSystem : MonoBehaviour
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Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
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grid.GetXY(mousePosition, out int x, out int y);
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GridObject gridObject = grid.GetGridObject(x, y);
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if (gridObject.CanBuild())
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List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
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bool canBuild = true;
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foreach (Vector2Int gridPosition in gridPositionList)
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{
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Transform builtTransform = Instantiate(testTransform, grid.GetWorldPosition(x, y), Quaternion.identity);
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gridObject.SetTransform(builtTransform);
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if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
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{
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// Cannot build here
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canBuild = false;
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break;
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}
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}
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if (canBuild)
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{
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Transform builtTransform = Instantiate(placedObjectTypeSO.prefab, grid.GetWorldPosition(x, y), Quaternion.identity);
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foreach(Vector2Int gridPosition in gridPositionList)
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{
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grid.GetGridObject(gridPosition.x, gridPosition.y).SetTransform(builtTransform);
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}
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}
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else
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{
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