placing ways

This commit is contained in:
j.mei7
2022-03-08 20:02:28 +01:00
parent 512f5a3e42
commit 6097819465
5 changed files with 128 additions and 13 deletions

View File

@@ -4,7 +4,7 @@ using UnityEngine;
public class GridBuildingSystem : MonoBehaviour
{
[SerializeField] Transform testTransform;
[SerializeField] PlacedObjectTypeSO placedObjectTypeSO;
Grid<GridObject> grid;
void Awake()
@@ -42,11 +42,28 @@ public class GridBuildingSystem : MonoBehaviour
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
grid.GetXY(mousePosition, out int x, out int y);
GridObject gridObject = grid.GetGridObject(x, y);
if (gridObject.CanBuild())
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
Transform builtTransform = Instantiate(testTransform, grid.GetWorldPosition(x, y), Quaternion.identity);
gridObject.SetTransform(builtTransform);
if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
// Cannot build here
canBuild = false;
break;
}
}
if (canBuild)
{
Transform builtTransform = Instantiate(placedObjectTypeSO.prefab, grid.GetWorldPosition(x, y), Quaternion.identity);
foreach(Vector2Int gridPosition in gridPositionList)
{
grid.GetGridObject(gridPosition.x, gridPosition.y).SetTransform(builtTransform);
}
}
else
{