added pathfinding

This commit is contained in:
Janis M
2022-03-09 13:01:02 +01:00
parent a8d8b7b04b
commit 675481d8ad
21 changed files with 962 additions and 311 deletions

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/*
------------------- Code Monkey -------------------
Thank you for downloading this package
I hope you find it useful in your projects
If you have any questions let me know
Cheers!
unitycodemonkey.com
--------------------------------------------------
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathNode {
private Grid<PathNode> grid;
public int x;
public int y;
public int gCost;
public int hCost;
public int fCost;
public bool isWalkable;
public PathNode cameFromNode;
public PathNode(Grid<PathNode> grid, int x, int y) {
this.grid = grid;
this.x = x;
this.y = y;
isWalkable = false;
}
public void CalculateFCost() {
fCost = gCost + hCost;
}
public void SetIsWalkable(bool isWalkable) {
this.isWalkable = isWalkable;
}
public override string ToString() {
return x + "," + y;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pathfinding {
private const int MOVE_STRAIGHT_COST = 10;
private const int MOVE_DIAGONAL_COST = 14;
public static Pathfinding Instance { get; private set; }
private Grid<PathNode> grid;
private List<PathNode> openList;
private List<PathNode> closedList;
public Pathfinding(int width, int height) {
Instance = this;
grid = new Grid<PathNode>(width, height, 1f, Vector3.zero, (Grid<PathNode> g, int x, int y) => new PathNode(g, x, y));
}
public Grid<PathNode> GetGrid() {
return grid;
}
public List<Vector3> FindPath(Vector3 startWorldPosition, Vector3 endWorldPosition) {
grid.GetXY(startWorldPosition, out int startX, out int startY);
grid.GetXY(endWorldPosition, out int endX, out int endY);
List<PathNode> path = FindPath(startX, startY, endX, endY);
if (path == null) {
return null;
} else {
List<Vector3> vectorPath = new List<Vector3>();
foreach (PathNode pathNode in path) {
vectorPath.Add(new Vector3(pathNode.x, pathNode.y) * grid.GetCellSize() + Vector3.one * grid.GetCellSize() * .5f);
}
return vectorPath;
}
}
public List<PathNode> FindPath(int startX, int startY, int endX, int endY) {
PathNode startNode = grid.GetGridObject(startX, startY);
PathNode endNode = grid.GetGridObject(endX, endY);
if (startNode == null || endNode == null) {
// Invalid Path
return null;
}
openList = new List<PathNode> { startNode };
closedList = new List<PathNode>();
for (int x = 0; x < grid.GetWidth(); x++) {
for (int y = 0; y < grid.GetHeight(); y++) {
PathNode pathNode = grid.GetGridObject(x, y);
pathNode.gCost = 99999999;
pathNode.CalculateFCost();
pathNode.cameFromNode = null;
}
}
startNode.gCost = 0;
startNode.hCost = CalculateDistanceCost(startNode, endNode);
startNode.CalculateFCost();
while (openList.Count > 0) {
PathNode currentNode = GetLowestFCostNode(openList);
if (currentNode == endNode) {
// Reached final node
return CalculatePath(endNode);
}
openList.Remove(currentNode);
closedList.Add(currentNode);
foreach (PathNode neighbourNode in GetNeighbourList(currentNode)) {
if (closedList.Contains(neighbourNode)) continue;
if (!neighbourNode.isWalkable) {
closedList.Add(neighbourNode);
continue;
}
int tentativeGCost = currentNode.gCost + CalculateDistanceCost(currentNode, neighbourNode);
if (tentativeGCost < neighbourNode.gCost) {
neighbourNode.cameFromNode = currentNode;
neighbourNode.gCost = tentativeGCost;
neighbourNode.hCost = CalculateDistanceCost(neighbourNode, endNode);
neighbourNode.CalculateFCost();
if (!openList.Contains(neighbourNode)) {
openList.Add(neighbourNode);
}
}
}
}
// Out of nodes on the openList
return null;
}
private List<PathNode> GetNeighbourList(PathNode currentNode) {
List<PathNode> neighbourList = new List<PathNode>();
if (currentNode.x - 1 >= 0) {
// Left
neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y));
// Left Down
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1));
// Left Up
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1));
}
if (currentNode.x + 1 < grid.GetWidth()) {
// Right
neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y));
// Right Down
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1));
// Right Up
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1));
}
// Down
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x, currentNode.y - 1));
// Up
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x, currentNode.y + 1));
return neighbourList;
}
public PathNode GetNode(int x, int y) {
return grid.GetGridObject(x, y);
}
private List<PathNode> CalculatePath(PathNode endNode) {
List<PathNode> path = new List<PathNode>();
path.Add(endNode);
PathNode currentNode = endNode;
while (currentNode.cameFromNode != null) {
path.Add(currentNode.cameFromNode);
currentNode = currentNode.cameFromNode;
}
path.Reverse();
return path;
}
private int CalculateDistanceCost(PathNode a, PathNode b) {
int xDistance = Mathf.Abs(a.x - b.x);
int yDistance = Mathf.Abs(a.y - b.y);
int remaining = Mathf.Abs(xDistance - yDistance);
return MOVE_DIAGONAL_COST * Mathf.Min(xDistance, yDistance) + MOVE_STRAIGHT_COST * remaining;
}
private PathNode GetLowestFCostNode(List<PathNode> pathNodeList) {
PathNode lowestFCostNode = pathNodeList[0];
for (int i = 1; i < pathNodeList.Count; i++) {
if (pathNodeList[i].fCost < lowestFCostNode.fCost) {
lowestFCostNode = pathNodeList[i];
}
}
return lowestFCostNode;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Testing : MonoBehaviour {
private Pathfinding pathfinding;
int originX = 0;
int originY = 0;
private void Start() {
pathfinding = new Pathfinding(20, 10);
}
private void Update() {
if (Input.GetMouseButtonDown(0)) {
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
List<PathNode> path = pathfinding.FindPath(originX, originY, x, y);
if (path != null) {
float cellSize = pathfinding.GetGrid().GetCellSize();
for (int i=0; i<path.Count - 1; i++) {
Debug.DrawLine(new Vector3(path[i].x, path[i].y) * cellSize + Vector3.one * cellSize/2, new Vector3(path[i+1].x, path[i+1].y) * cellSize + Vector3.one * cellSize/2, Color.green, 5f);
}
}
//characterPathfinding.SetTargetPosition(mouseWorldPosition);
}
if (Input.GetMouseButtonDown(1)) {
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
originX = x;
originY = y;
}
if (Input.GetMouseButtonDown(2))
{
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
}
}
}

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