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https://github.com/DerTyp7/grow-ai-unity.git
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This commit is contained in:
296
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshBuilder2d.cs
Normal file
296
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshBuilder2d.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine.Tilemaps;
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||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
class NavMeshBuilder2dWrapper
|
||||
{
|
||||
public Dictionary<Sprite, Mesh> map;
|
||||
public Dictionary<uint, Mesh> coliderMap;
|
||||
public int defaultArea;
|
||||
public int layerMask;
|
||||
public int agentID;
|
||||
public bool overrideByGrid;
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||||
public GameObject useMeshPrefab;
|
||||
public bool compressBounds;
|
||||
public Vector3 overrideVector;
|
||||
public NavMeshCollectGeometry CollectGeometry;
|
||||
public CollectObjects2d CollectObjects;
|
||||
public GameObject parent;
|
||||
public bool hideEditorLogs;
|
||||
|
||||
public NavMeshBuilder2dWrapper()
|
||||
{
|
||||
map = new Dictionary<Sprite, Mesh>();
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||||
coliderMap = new Dictionary<uint, Mesh>();
|
||||
}
|
||||
|
||||
public Mesh GetMesh(Sprite sprite)
|
||||
{
|
||||
Mesh mesh;
|
||||
if (map.ContainsKey(sprite))
|
||||
{
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||||
mesh = map[sprite];
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh = new Mesh();
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||||
NavMeshBuilder2d.sprite2mesh(sprite, mesh);
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map.Add(sprite, mesh);
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||||
}
|
||||
return mesh;
|
||||
}
|
||||
|
||||
internal Mesh GetMesh(Collider2D collider)
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{
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#if UNITY_2019_3_OR_NEWER
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Mesh mesh;
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uint hash = collider.GetShapeHash();
|
||||
if (coliderMap.ContainsKey(hash))
|
||||
{
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||||
mesh = coliderMap[hash];
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||||
}
|
||||
else
|
||||
{
|
||||
mesh = collider.CreateMesh(false, false);
|
||||
coliderMap.Add(hash, mesh);
|
||||
}
|
||||
return mesh;
|
||||
#else
|
||||
throw new InvalidOperationException("PhysicsColliders supported in Unity 2019.3 and higher.");
|
||||
#endif
|
||||
}
|
||||
|
||||
internal IEnumerable<GameObject> GetRoot()
|
||||
{
|
||||
switch (CollectObjects)
|
||||
{
|
||||
case CollectObjects2d.Children: return new[] { parent };
|
||||
case CollectObjects2d.Volume:
|
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case CollectObjects2d.All:
|
||||
default:
|
||||
return new[] { GameObject.FindObjectOfType<Grid>().gameObject };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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class NavMeshBuilder2d
|
||||
{
|
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internal static void CollectSources(List<NavMeshBuildSource> sources, NavMeshBuilder2dWrapper builder)
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{
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var root = builder.GetRoot();
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foreach (var it in root)
|
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{
|
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CollectSources(it, sources, builder);
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||||
}
|
||||
}
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||||
|
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private static void CollectSources(GameObject root, List<NavMeshBuildSource> sources, NavMeshBuilder2dWrapper builder)
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{
|
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foreach (var modifier in root.GetComponentsInChildren<NavMeshModifier>())
|
||||
{
|
||||
if (((0x1 << modifier.gameObject.layer) & builder.layerMask) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!modifier.AffectsAgentType(builder.agentID))
|
||||
{
|
||||
continue;
|
||||
}
|
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int area = builder.defaultArea;
|
||||
//if it is walkable
|
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if (builder.defaultArea != 1 && !modifier.ignoreFromBuild)
|
||||
{
|
||||
var tilemap = modifier.GetComponent<Tilemap>();
|
||||
if (tilemap != null)
|
||||
{
|
||||
if (builder.compressBounds)
|
||||
{
|
||||
tilemap.CompressBounds();
|
||||
}
|
||||
|
||||
if (!builder.hideEditorLogs) Debug.Log($"Walkable Bounds [{tilemap.name}]: {tilemap.localBounds}");
|
||||
var box = BoxBoundSource(NavMeshSurface2d.GetWorldBounds(tilemap.transform.localToWorldMatrix, tilemap.localBounds));
|
||||
box.area = builder.defaultArea;
|
||||
sources.Add(box);
|
||||
}
|
||||
}
|
||||
|
||||
if (modifier.overrideArea)
|
||||
{
|
||||
area = modifier.area;
|
||||
}
|
||||
if (!modifier.ignoreFromBuild)
|
||||
{
|
||||
if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders)
|
||||
{
|
||||
CollectSources(sources, modifier, area, builder);
|
||||
}
|
||||
else
|
||||
{
|
||||
var tilemap = modifier.GetComponent<Tilemap>();
|
||||
if (tilemap != null)
|
||||
{
|
||||
CollectTileSources(sources, tilemap, area, builder);
|
||||
}
|
||||
var sprite = modifier.GetComponent<SpriteRenderer>();
|
||||
if (sprite != null)
|
||||
{
|
||||
CollectSources(sources, sprite, area, builder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!builder.hideEditorLogs) Debug.Log("Sources " + sources.Count);
|
||||
}
|
||||
|
||||
private static void CollectSources(List<NavMeshBuildSource> sources, SpriteRenderer sprite, int area, NavMeshBuilder2dWrapper builder)
|
||||
{
|
||||
if (sprite == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
||||
src.area = area;
|
||||
|
||||
Mesh mesh;
|
||||
mesh = builder.GetMesh(sprite.sprite);
|
||||
if (mesh == null)
|
||||
{
|
||||
if (!builder.hideEditorLogs) Debug.Log($"{sprite.name} mesh is null");
|
||||
return;
|
||||
}
|
||||
src.transform = Matrix4x4.TRS(Vector3.Scale(sprite.transform.position, builder.overrideVector), sprite.transform.rotation, sprite.transform.lossyScale);
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||||
src.sourceObject = mesh;
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||||
sources.Add(src);
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||||
}
|
||||
|
||||
private static void CollectSources(List<NavMeshBuildSource> sources, NavMeshModifier modifier, int area, NavMeshBuilder2dWrapper builder)
|
||||
{
|
||||
var collider = modifier.GetComponent<Collider2D>();
|
||||
if (collider == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (collider.usedByComposite)
|
||||
{
|
||||
collider = collider.GetComponent<CompositeCollider2D>();
|
||||
}
|
||||
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
||||
src.area = area;
|
||||
|
||||
Mesh mesh;
|
||||
mesh = builder.GetMesh(collider);
|
||||
if (mesh == null)
|
||||
{
|
||||
if (!builder.hideEditorLogs) Debug.Log($"{collider.name} mesh is null");
|
||||
return;
|
||||
}
|
||||
if (collider.attachedRigidbody)
|
||||
{
|
||||
src.transform = Matrix4x4.TRS(Vector3.Scale(collider.attachedRigidbody.transform.position, builder.overrideVector), collider.attachedRigidbody.transform.rotation, Vector3.one);
|
||||
}
|
||||
else
|
||||
{
|
||||
src.transform = Matrix4x4.identity;
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||||
}
|
||||
src.sourceObject = mesh;
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||||
sources.Add(src);
|
||||
}
|
||||
|
||||
static private void CollectTileSources(List<NavMeshBuildSource> sources, Tilemap tilemap, int area, NavMeshBuilder2dWrapper builder)
|
||||
{
|
||||
var bound = tilemap.cellBounds;
|
||||
|
||||
var vec3int = new Vector3Int(0, 0, 0);
|
||||
|
||||
var size = new Vector3(tilemap.layoutGrid.cellSize.x, tilemap.layoutGrid.cellSize.y, 0);
|
||||
Mesh sharedMesh = null;
|
||||
Quaternion rot = default;
|
||||
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
||||
src.area = area;
|
||||
|
||||
Mesh mesh;
|
||||
|
||||
if (builder.useMeshPrefab != null)
|
||||
{
|
||||
sharedMesh = builder.useMeshPrefab.GetComponent<MeshFilter>().sharedMesh;
|
||||
size = builder.useMeshPrefab.transform.localScale;
|
||||
rot = builder.useMeshPrefab.transform.rotation;
|
||||
}
|
||||
for (int i = bound.xMin; i < bound.xMax; i++)
|
||||
{
|
||||
for (int j = bound.yMin; j < bound.yMax; j++)
|
||||
{
|
||||
vec3int.x = i;
|
||||
vec3int.y = j;
|
||||
if (!tilemap.HasTile(vec3int))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!builder.overrideByGrid && tilemap.GetColliderType(vec3int) == Tile.ColliderType.Sprite)
|
||||
{
|
||||
var sprite = tilemap.GetSprite(vec3int);
|
||||
if (sprite != null)
|
||||
{
|
||||
mesh = builder.GetMesh(sprite);
|
||||
src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int);
|
||||
src.sourceObject = mesh;
|
||||
sources.Add(src);
|
||||
}
|
||||
}
|
||||
else if (builder.useMeshPrefab != null || (builder.overrideByGrid && builder.useMeshPrefab != null))
|
||||
{
|
||||
src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector), rot, size);
|
||||
src.sourceObject = sharedMesh;
|
||||
sources.Add(src);
|
||||
}
|
||||
else //default to box
|
||||
{
|
||||
var boxsrc = new NavMeshBuildSource();
|
||||
boxsrc.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int);
|
||||
boxsrc.shape = NavMeshBuildSourceShape.Box;
|
||||
boxsrc.size = size;
|
||||
boxsrc.area = area;
|
||||
sources.Add(boxsrc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void sprite2mesh(Sprite sprite, Mesh mesh)
|
||||
{
|
||||
Vector3[] vert = new Vector3[sprite.vertices.Length];
|
||||
for (int i = 0; i < sprite.vertices.Length; i++)
|
||||
{
|
||||
vert[i] = new Vector3(sprite.vertices[i].x, sprite.vertices[i].y, 0);
|
||||
}
|
||||
mesh.vertices = vert;
|
||||
mesh.uv = sprite.uv;
|
||||
int[] tri = new int[sprite.triangles.Length];
|
||||
for (int i = 0; i < sprite.triangles.Length; i++)
|
||||
{
|
||||
tri[i] = sprite.triangles[i];
|
||||
}
|
||||
mesh.triangles = tri;
|
||||
}
|
||||
|
||||
static private NavMeshBuildSource BoxBoundSource(Bounds localBounds)
|
||||
{
|
||||
var src = new NavMeshBuildSource();
|
||||
src.transform = Matrix4x4.Translate(localBounds.center);
|
||||
src.shape = NavMeshBuildSourceShape.Box;
|
||||
src.size = localBounds.size;
|
||||
src.area = 0;
|
||||
return src;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72f0dd11bca0bfd459699d21003f89ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"name": "NavMeshComponents",
|
||||
"references": [],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c4dd21966739024fbd72155091d199e
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
172
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshLink.cs
Normal file
172
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshLink.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[DefaultExecutionOrder(-101)]
|
||||
[AddComponentMenu("Navigation/NavMeshLink", 33)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshLink : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
int m_AgentTypeID;
|
||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_StartPoint = new Vector3(0.0f, 0.0f, -2.5f);
|
||||
public Vector3 startPoint { get { return m_StartPoint; } set { m_StartPoint = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_EndPoint = new Vector3(0.0f, 0.0f, 2.5f);
|
||||
public Vector3 endPoint { get { return m_EndPoint; } set { m_EndPoint = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
float m_Width;
|
||||
public float width { get { return m_Width; } set { m_Width = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
int m_CostModifier = -1;
|
||||
public int costModifier { get { return m_CostModifier; } set { m_CostModifier = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_Bidirectional = true;
|
||||
public bool bidirectional { get { return m_Bidirectional; } set { m_Bidirectional = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_AutoUpdatePosition;
|
||||
public bool autoUpdate { get { return m_AutoUpdatePosition; } set { SetAutoUpdate(value); } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; UpdateLink(); } }
|
||||
|
||||
NavMeshLinkInstance m_LinkInstance = new NavMeshLinkInstance();
|
||||
|
||||
Vector3 m_LastPosition = Vector3.zero;
|
||||
Quaternion m_LastRotation = Quaternion.identity;
|
||||
|
||||
static readonly List<NavMeshLink> s_Tracked = new List<NavMeshLink>();
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
AddLink();
|
||||
if (m_AutoUpdatePosition && m_LinkInstance.valid)
|
||||
AddTracking(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
RemoveTracking(this);
|
||||
m_LinkInstance.Remove();
|
||||
}
|
||||
|
||||
public void UpdateLink()
|
||||
{
|
||||
m_LinkInstance.Remove();
|
||||
AddLink();
|
||||
}
|
||||
|
||||
static void AddTracking(NavMeshLink link)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (s_Tracked.Contains(link))
|
||||
{
|
||||
Debug.LogError("Link is already tracked: " + link);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (s_Tracked.Count == 0)
|
||||
NavMesh.onPreUpdate += UpdateTrackedInstances;
|
||||
|
||||
s_Tracked.Add(link);
|
||||
}
|
||||
|
||||
static void RemoveTracking(NavMeshLink link)
|
||||
{
|
||||
s_Tracked.Remove(link);
|
||||
|
||||
if (s_Tracked.Count == 0)
|
||||
NavMesh.onPreUpdate -= UpdateTrackedInstances;
|
||||
}
|
||||
|
||||
void SetAutoUpdate(bool value)
|
||||
{
|
||||
if (m_AutoUpdatePosition == value)
|
||||
return;
|
||||
m_AutoUpdatePosition = value;
|
||||
if (value)
|
||||
AddTracking(this);
|
||||
else
|
||||
RemoveTracking(this);
|
||||
}
|
||||
|
||||
void AddLink()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (m_LinkInstance.valid)
|
||||
{
|
||||
Debug.LogError("Link is already added: " + this);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
var link = new NavMeshLinkData();
|
||||
link.startPosition = m_StartPoint;
|
||||
link.endPosition = m_EndPoint;
|
||||
link.width = m_Width;
|
||||
link.costModifier = m_CostModifier;
|
||||
link.bidirectional = m_Bidirectional;
|
||||
link.area = m_Area;
|
||||
link.agentTypeID = m_AgentTypeID;
|
||||
m_LinkInstance = NavMesh.AddLink(link, transform.position, transform.rotation);
|
||||
if (m_LinkInstance.valid)
|
||||
m_LinkInstance.owner = this;
|
||||
|
||||
m_LastPosition = transform.position;
|
||||
m_LastRotation = transform.rotation;
|
||||
}
|
||||
|
||||
bool HasTransformChanged()
|
||||
{
|
||||
if (m_LastPosition != transform.position) return true;
|
||||
if (m_LastRotation != transform.rotation) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnDidApplyAnimationProperties()
|
||||
{
|
||||
UpdateLink();
|
||||
}
|
||||
|
||||
static void UpdateTrackedInstances()
|
||||
{
|
||||
foreach (var instance in s_Tracked)
|
||||
{
|
||||
if (instance.HasTransformChanged())
|
||||
instance.UpdateLink();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnValidate()
|
||||
{
|
||||
m_Width = Mathf.Max(0.0f, m_Width);
|
||||
|
||||
if (!m_LinkInstance.valid)
|
||||
return;
|
||||
|
||||
UpdateLink();
|
||||
|
||||
if (!m_AutoUpdatePosition)
|
||||
{
|
||||
RemoveTracking(this);
|
||||
}
|
||||
else if (!s_Tracked.Contains(this))
|
||||
{
|
||||
AddTracking(this);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6eeb5dc026fdf4b488bc7ae0138ab719
|
||||
timeCreated: 1477924439
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 92f4afa3e25264f5b964937ccea49ff2, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Navigation/NavMeshModifier", 32)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshModifier : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
bool m_OverrideArea;
|
||||
public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreFromBuild;
|
||||
public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
|
||||
|
||||
// List of agent types the modifier is applied for.
|
||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
||||
[SerializeField]
|
||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
||||
|
||||
static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
|
||||
|
||||
public static List<NavMeshModifier> activeModifiers
|
||||
{
|
||||
get { return s_NavMeshModifiers; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!s_NavMeshModifiers.Contains(this))
|
||||
s_NavMeshModifiers.Add(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
s_NavMeshModifiers.Remove(this);
|
||||
}
|
||||
|
||||
public bool AffectsAgentType(int agentTypeID)
|
||||
{
|
||||
if (m_AffectedAgents.Count == 0)
|
||||
return false;
|
||||
if (m_AffectedAgents[0] == -1)
|
||||
return true;
|
||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e3fdca004f2d45fe8abbed571a8abd5
|
||||
timeCreated: 1477924411
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Navigation/NavMeshModifierVolume", 31)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshModifierVolume : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f);
|
||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Center = new Vector3(0, 1.0f, 0);
|
||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
||||
|
||||
// List of agent types the modifier is applied for.
|
||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
||||
[SerializeField]
|
||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
||||
|
||||
static readonly List<NavMeshModifierVolume> s_NavMeshModifiers = new List<NavMeshModifierVolume>();
|
||||
|
||||
public static List<NavMeshModifierVolume> activeModifiers
|
||||
{
|
||||
get { return s_NavMeshModifiers; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!s_NavMeshModifiers.Contains(this))
|
||||
s_NavMeshModifiers.Add(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
s_NavMeshModifiers.Remove(this);
|
||||
}
|
||||
|
||||
public bool AffectsAgentType(int agentTypeID)
|
||||
{
|
||||
if (m_AffectedAgents.Count == 0)
|
||||
return false;
|
||||
if (m_AffectedAgents[0] == -1)
|
||||
return true;
|
||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35e95dc5ff2b64380880dd7ac5922847
|
||||
timeCreated: 1477924430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
486
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface.cs
Normal file
486
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface.cs
Normal file
@@ -0,0 +1,486 @@
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
public enum CollectObjects
|
||||
{
|
||||
All = 0,
|
||||
Volume = 1,
|
||||
Children = 2,
|
||||
}
|
||||
|
||||
[ExecuteAlways]
|
||||
[DefaultExecutionOrder(-102)]
|
||||
[AddComponentMenu("Navigation/NavMeshSurface", 30)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshSurface : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
int m_AgentTypeID;
|
||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
|
||||
|
||||
[SerializeField]
|
||||
CollectObjects m_CollectObjects = CollectObjects.All;
|
||||
public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
|
||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Center = new Vector3(0, 2.0f, 0);
|
||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
||||
|
||||
[SerializeField]
|
||||
LayerMask m_LayerMask = ~0;
|
||||
public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
|
||||
|
||||
[SerializeField]
|
||||
NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
|
||||
public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_DefaultArea;
|
||||
public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshAgent = true;
|
||||
public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshObstacle = true;
|
||||
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_OverrideTileSize;
|
||||
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
|
||||
[SerializeField]
|
||||
int m_TileSize = 256;
|
||||
public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
|
||||
[SerializeField]
|
||||
bool m_OverrideVoxelSize;
|
||||
public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
|
||||
[SerializeField]
|
||||
float m_VoxelSize;
|
||||
public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
|
||||
|
||||
// Currently not supported advanced options
|
||||
[SerializeField]
|
||||
bool m_BuildHeightMesh;
|
||||
public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
|
||||
|
||||
// Reference to whole scene navmesh data asset.
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
|
||||
[SerializeField]
|
||||
NavMeshData m_NavMeshData;
|
||||
public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
|
||||
|
||||
// Do not serialize - runtime only state.
|
||||
NavMeshDataInstance m_NavMeshDataInstance;
|
||||
Vector3 m_LastPosition = Vector3.zero;
|
||||
Quaternion m_LastRotation = Quaternion.identity;
|
||||
|
||||
static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
|
||||
|
||||
public static List<NavMeshSurface> activeSurfaces
|
||||
{
|
||||
get { return s_NavMeshSurfaces; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
Register(this);
|
||||
AddData();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
RemoveData();
|
||||
Unregister(this);
|
||||
}
|
||||
|
||||
public void AddData()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// gameObject.name, name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (m_NavMeshDataInstance.valid)
|
||||
return;
|
||||
|
||||
if (m_NavMeshData != null)
|
||||
{
|
||||
m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
|
||||
m_NavMeshDataInstance.owner = this;
|
||||
}
|
||||
|
||||
m_LastPosition = transform.position;
|
||||
m_LastRotation = transform.rotation;
|
||||
}
|
||||
|
||||
public void RemoveData()
|
||||
{
|
||||
m_NavMeshDataInstance.Remove();
|
||||
m_NavMeshDataInstance = new NavMeshDataInstance();
|
||||
}
|
||||
|
||||
public NavMeshBuildSettings GetBuildSettings()
|
||||
{
|
||||
var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (buildSettings.agentTypeID == -1)
|
||||
{
|
||||
Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
|
||||
buildSettings.agentTypeID = m_AgentTypeID;
|
||||
}
|
||||
|
||||
if (overrideTileSize)
|
||||
{
|
||||
buildSettings.overrideTileSize = true;
|
||||
buildSettings.tileSize = tileSize;
|
||||
}
|
||||
if (overrideVoxelSize)
|
||||
{
|
||||
buildSettings.overrideVoxelSize = true;
|
||||
buildSettings.voxelSize = voxelSize;
|
||||
}
|
||||
return buildSettings;
|
||||
}
|
||||
|
||||
public void BuildNavMesh()
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
}
|
||||
|
||||
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
|
||||
sources, sourcesBounds, transform.position, transform.rotation);
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
data.name = gameObject.name;
|
||||
RemoveData();
|
||||
m_NavMeshData = data;
|
||||
if (isActiveAndEnabled)
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
|
||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
|
||||
}
|
||||
|
||||
static void Register(NavMeshSurface surface)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// surface.gameObject.name, surface.name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate += UpdateActive;
|
||||
|
||||
if (!s_NavMeshSurfaces.Contains(surface))
|
||||
s_NavMeshSurfaces.Add(surface);
|
||||
}
|
||||
|
||||
static void Unregister(NavMeshSurface surface)
|
||||
{
|
||||
s_NavMeshSurfaces.Remove(surface);
|
||||
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate -= UpdateActive;
|
||||
}
|
||||
|
||||
static void UpdateActive()
|
||||
{
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
|
||||
}
|
||||
|
||||
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var myStage = StageUtility.GetStageHandle(gameObject);
|
||||
if (!myStage.IsValid())
|
||||
return;
|
||||
#endif
|
||||
// Modifiers
|
||||
List<NavMeshModifierVolume> modifiers;
|
||||
if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifierVolume.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
#if UNITY_EDITOR
|
||||
if (!myStage.Contains(m.gameObject))
|
||||
continue;
|
||||
#endif
|
||||
var mcenter = m.transform.TransformPoint(m.center);
|
||||
var scale = m.transform.lossyScale;
|
||||
var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
|
||||
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.ModifierBox;
|
||||
src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
|
||||
src.size = msize;
|
||||
src.area = m.area;
|
||||
sources.Add(src);
|
||||
}
|
||||
}
|
||||
|
||||
List<NavMeshBuildSource> CollectSources()
|
||||
{
|
||||
var sources = new List<NavMeshBuildSource>();
|
||||
var markups = new List<NavMeshBuildMarkup>();
|
||||
|
||||
List<NavMeshModifier> modifiers;
|
||||
if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifier.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
var markup = new NavMeshBuildMarkup();
|
||||
markup.root = m.transform;
|
||||
markup.overrideArea = m.overrideArea;
|
||||
markup.area = m.area;
|
||||
markup.ignoreFromBuild = m.ignoreFromBuild;
|
||||
markups.Add(markup);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects.All)
|
||||
{
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects.All)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_IgnoreNavMeshAgent)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
|
||||
|
||||
if (m_IgnoreNavMeshObstacle)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
|
||||
|
||||
AppendModifierVolumes(ref sources);
|
||||
|
||||
return sources;
|
||||
}
|
||||
|
||||
static Vector3 Abs(Vector3 v)
|
||||
{
|
||||
return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
|
||||
}
|
||||
|
||||
static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
|
||||
{
|
||||
var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
|
||||
var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
|
||||
var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
|
||||
var worldPosition = mat.MultiplyPoint(bounds.center);
|
||||
var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
|
||||
return new Bounds(worldPosition, worldSize);
|
||||
}
|
||||
|
||||
Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
|
||||
{
|
||||
// Use the unscaled matrix for the NavMeshSurface
|
||||
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
worldToLocal = worldToLocal.inverse;
|
||||
|
||||
var result = new Bounds();
|
||||
foreach (var src in sources)
|
||||
{
|
||||
switch (src.shape)
|
||||
{
|
||||
case NavMeshBuildSourceShape.Mesh:
|
||||
{
|
||||
var m = src.sourceObject as Mesh;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Terrain:
|
||||
{
|
||||
// Terrain pivot is lower/left corner - shift bounds accordingly
|
||||
var t = src.sourceObject as TerrainData;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Box:
|
||||
case NavMeshBuildSourceShape.Sphere:
|
||||
case NavMeshBuildSourceShape.Capsule:
|
||||
case NavMeshBuildSourceShape.ModifierBox:
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Inflate the bounds a bit to avoid clipping co-planar sources
|
||||
result.Expand(0.1f);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool HasTransformChanged()
|
||||
{
|
||||
if (m_LastPosition != transform.position) return true;
|
||||
if (m_LastRotation != transform.rotation) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateDataIfTransformChanged()
|
||||
{
|
||||
if (HasTransformChanged())
|
||||
{
|
||||
RemoveData();
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
bool UnshareNavMeshAsset()
|
||||
{
|
||||
// Nothing to unshare
|
||||
if (m_NavMeshData == null)
|
||||
return false;
|
||||
|
||||
// Prefab parent owns the asset reference
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPersistentObject = EditorUtility.IsPersistent(this);
|
||||
if (isInPreviewScene || isPersistentObject)
|
||||
return false;
|
||||
|
||||
// An instance can share asset reference only with its prefab parent
|
||||
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
|
||||
if (prefab != null && prefab.navMeshData == navMeshData)
|
||||
return false;
|
||||
|
||||
// Don't allow referencing an asset that's assigned to another surface
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
{
|
||||
var surface = s_NavMeshSurfaces[i];
|
||||
if (surface != this && surface.m_NavMeshData == m_NavMeshData)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Asset is not referenced by known surfaces
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (UnshareNavMeshAsset())
|
||||
{
|
||||
Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
|
||||
m_NavMeshData = null;
|
||||
}
|
||||
|
||||
var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (settings.agentTypeID != -1)
|
||||
{
|
||||
// When unchecking the override control, revert to automatic value.
|
||||
const float kMinVoxelSize = 0.01f;
|
||||
if (!m_OverrideVoxelSize)
|
||||
m_VoxelSize = settings.agentRadius / 3.0f;
|
||||
if (m_VoxelSize < kMinVoxelSize)
|
||||
m_VoxelSize = kMinVoxelSize;
|
||||
|
||||
// When unchecking the override control, revert to default value.
|
||||
const int kMinTileSize = 16;
|
||||
const int kMaxTileSize = 1024;
|
||||
const int kDefaultTileSize = 256;
|
||||
|
||||
if (!m_OverrideTileSize)
|
||||
m_TileSize = kDefaultTileSize;
|
||||
// Make sure tilesize is in sane range.
|
||||
if (m_TileSize < kMinTileSize)
|
||||
m_TileSize = kMinTileSize;
|
||||
if (m_TileSize > kMaxTileSize)
|
||||
m_TileSize = kMaxTileSize;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a5ac11cc976e418e8d13136b07e1f52
|
||||
timeCreated: 1477658803
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: e4f97225bcfb64760a1c81f460837f01, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
582
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface2d.cs
Normal file
582
Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface2d.cs
Normal file
@@ -0,0 +1,582 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Tilemaps;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
public enum CollectObjects2d
|
||||
{
|
||||
All = 0,
|
||||
Volume = 1,
|
||||
Children = 2,
|
||||
}
|
||||
|
||||
[ExecuteAlways]
|
||||
[DefaultExecutionOrder(-102)]
|
||||
[AddComponentMenu("Navigation/NavMeshSurface2d", 30)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshSurface2d : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
int m_AgentTypeID;
|
||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
|
||||
|
||||
[SerializeField]
|
||||
CollectObjects2d m_CollectObjects = CollectObjects2d.All;
|
||||
public CollectObjects2d collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
|
||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Center = new Vector3(0, 2.0f, 0);
|
||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
||||
|
||||
[SerializeField]
|
||||
LayerMask m_LayerMask = ~0;
|
||||
public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
|
||||
|
||||
[SerializeField]
|
||||
NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
|
||||
public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_OverrideByGrid;
|
||||
public bool overrideByGrid { get { return m_OverrideByGrid; } set { m_OverrideByGrid = value; } }
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_UseMeshPrefab;
|
||||
public GameObject useMeshPrefab { get { return m_UseMeshPrefab; } set { m_UseMeshPrefab = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_CompressBounds;
|
||||
public bool compressBounds { get { return m_CompressBounds; } set { m_CompressBounds = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_OverrideVector = Vector3.one;
|
||||
public Vector3 overrideVector { get { return m_OverrideVector; } set { m_OverrideVector = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_DefaultArea;
|
||||
public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshAgent = true;
|
||||
public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshObstacle = true;
|
||||
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_OverrideTileSize;
|
||||
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
|
||||
[SerializeField]
|
||||
int m_TileSize = 256;
|
||||
public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
|
||||
[SerializeField]
|
||||
bool m_OverrideVoxelSize;
|
||||
public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
|
||||
[SerializeField]
|
||||
float m_VoxelSize;
|
||||
public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
|
||||
|
||||
// Currently not supported advanced options
|
||||
[SerializeField]
|
||||
bool m_BuildHeightMesh;
|
||||
public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_HideEditorLogs;
|
||||
public bool hideEditorLogs { get { return m_HideEditorLogs; } set { m_HideEditorLogs = value; } }
|
||||
|
||||
// Reference to whole scene navmesh data asset.
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
|
||||
[SerializeField]
|
||||
NavMeshData m_NavMeshData;
|
||||
public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
|
||||
|
||||
// Do not serialize - runtime only state.
|
||||
NavMeshDataInstance m_NavMeshDataInstance;
|
||||
Vector3 m_LastPosition = Vector3.zero;
|
||||
Quaternion m_LastRotation = Quaternion.identity;
|
||||
|
||||
static readonly List<NavMeshSurface2d> s_NavMeshSurfaces = new List<NavMeshSurface2d>();
|
||||
|
||||
public static List<NavMeshSurface2d> activeSurfaces
|
||||
{
|
||||
get { return s_NavMeshSurfaces; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
Register(this);
|
||||
AddData();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
RemoveData();
|
||||
Unregister(this);
|
||||
}
|
||||
|
||||
public void AddData()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// gameObject.name, name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (m_NavMeshDataInstance.valid)
|
||||
return;
|
||||
|
||||
if (m_NavMeshData != null)
|
||||
{
|
||||
m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
|
||||
m_NavMeshDataInstance.owner = this;
|
||||
}
|
||||
|
||||
m_LastPosition = transform.position;
|
||||
m_LastRotation = transform.rotation;
|
||||
}
|
||||
|
||||
public void RemoveData()
|
||||
{
|
||||
m_NavMeshDataInstance.Remove();
|
||||
m_NavMeshDataInstance = new NavMeshDataInstance();
|
||||
}
|
||||
|
||||
public NavMeshBuildSettings GetBuildSettings()
|
||||
{
|
||||
var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (buildSettings.agentTypeID == -1)
|
||||
{
|
||||
if (!m_HideEditorLogs) Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
|
||||
buildSettings.agentTypeID = m_AgentTypeID;
|
||||
}
|
||||
|
||||
if (overrideTileSize)
|
||||
{
|
||||
buildSettings.overrideTileSize = true;
|
||||
buildSettings.tileSize = tileSize;
|
||||
}
|
||||
if (overrideVoxelSize)
|
||||
{
|
||||
buildSettings.overrideVoxelSize = true;
|
||||
buildSettings.voxelSize = voxelSize;
|
||||
}
|
||||
return buildSettings;
|
||||
}
|
||||
|
||||
public void BuildNavMesh()
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects != CollectObjects2d.Volume)
|
||||
{
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
}
|
||||
|
||||
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
|
||||
sources, sourcesBounds, transform.position, transform.rotation);
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
data.name = gameObject.name;
|
||||
RemoveData();
|
||||
m_NavMeshData = data;
|
||||
if (isActiveAndEnabled)
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
// Source: https://github.com/Unity-Technologies/NavMeshComponents/issues/97#issuecomment-528692289
|
||||
public AsyncOperation BuildNavMeshAsync()
|
||||
{
|
||||
RemoveData();
|
||||
m_NavMeshData = new NavMeshData(m_AgentTypeID)
|
||||
{
|
||||
name = gameObject.name,
|
||||
position = transform.position,
|
||||
rotation = transform.rotation
|
||||
};
|
||||
|
||||
if (isActiveAndEnabled)
|
||||
{
|
||||
AddData();
|
||||
}
|
||||
|
||||
return UpdateNavMesh(m_NavMeshData);
|
||||
}
|
||||
|
||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects != CollectObjects2d.Volume)
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
|
||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
|
||||
}
|
||||
|
||||
static void Register(NavMeshSurface2d surface)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// surface.gameObject.name, surface.name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate += UpdateActive;
|
||||
|
||||
if (!s_NavMeshSurfaces.Contains(surface))
|
||||
s_NavMeshSurfaces.Add(surface);
|
||||
}
|
||||
|
||||
static void Unregister(NavMeshSurface2d surface)
|
||||
{
|
||||
s_NavMeshSurfaces.Remove(surface);
|
||||
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate -= UpdateActive;
|
||||
}
|
||||
|
||||
static void UpdateActive()
|
||||
{
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
|
||||
}
|
||||
|
||||
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var myStage = StageUtility.GetStageHandle(gameObject);
|
||||
if (!myStage.IsValid())
|
||||
return;
|
||||
#endif
|
||||
// Modifiers
|
||||
List<NavMeshModifierVolume> modifiers;
|
||||
if (m_CollectObjects == CollectObjects2d.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifierVolume.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
#if UNITY_EDITOR
|
||||
if (!myStage.Contains(m.gameObject))
|
||||
continue;
|
||||
#endif
|
||||
var mcenter = m.transform.TransformPoint(m.center);
|
||||
var scale = m.transform.lossyScale;
|
||||
var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
|
||||
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.ModifierBox;
|
||||
src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
|
||||
src.size = msize;
|
||||
src.area = m.area;
|
||||
sources.Add(src);
|
||||
}
|
||||
}
|
||||
|
||||
List<NavMeshBuildSource> CollectSources()
|
||||
{
|
||||
var sources = new List<NavMeshBuildSource>();
|
||||
var markups = new List<NavMeshBuildMarkup>();
|
||||
|
||||
List<NavMeshModifier> modifiers;
|
||||
if (m_CollectObjects == CollectObjects2d.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifier.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
var markup = new NavMeshBuildMarkup();
|
||||
markup.root = m.transform;
|
||||
markup.overrideArea = m.overrideArea;
|
||||
markup.area = m.area;
|
||||
markup.ignoreFromBuild = m.ignoreFromBuild;
|
||||
markups.Add(markup);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects2d.All)
|
||||
{
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects2d.Children)
|
||||
{
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects2d.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
|
||||
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
|
||||
worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
if (!hideEditorLogs && !Mathf.Approximately(transform.eulerAngles.x, 270f))
|
||||
Debug.LogWarning("NavMeshSurface2d is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.");
|
||||
var builder = new NavMeshBuilder2dWrapper();
|
||||
builder.defaultArea = defaultArea;
|
||||
builder.layerMask = layerMask;
|
||||
builder.agentID = agentTypeID;
|
||||
builder.useMeshPrefab = useMeshPrefab;
|
||||
builder.overrideByGrid = overrideByGrid;
|
||||
builder.compressBounds = compressBounds;
|
||||
builder.overrideVector = overrideVector;
|
||||
builder.CollectGeometry = useGeometry;
|
||||
builder.CollectObjects = collectObjects;
|
||||
builder.parent = gameObject;
|
||||
builder.hideEditorLogs = hideEditorLogs;
|
||||
NavMeshBuilder2d.CollectSources(sources, builder);
|
||||
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects2d.All)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects2d.Children)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects2d.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
if (!hideEditorLogs && !Mathf.Approximately(transform.eulerAngles.x, 270f))
|
||||
Debug.LogWarning("NavMeshSurface2d is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.");
|
||||
var builder = new NavMeshBuilder2dWrapper();
|
||||
builder.defaultArea = defaultArea;
|
||||
builder.layerMask = layerMask;
|
||||
builder.agentID = agentTypeID;
|
||||
builder.useMeshPrefab = useMeshPrefab;
|
||||
builder.overrideByGrid = overrideByGrid;
|
||||
builder.compressBounds = compressBounds;
|
||||
builder.overrideVector = overrideVector;
|
||||
builder.CollectGeometry = useGeometry;
|
||||
builder.CollectObjects = collectObjects;
|
||||
builder.parent = gameObject;
|
||||
builder.hideEditorLogs = hideEditorLogs;
|
||||
NavMeshBuilder2d.CollectSources(sources, builder);
|
||||
}
|
||||
if (m_IgnoreNavMeshAgent)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
|
||||
|
||||
if (m_IgnoreNavMeshObstacle)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
|
||||
|
||||
AppendModifierVolumes(ref sources);
|
||||
|
||||
return sources;
|
||||
}
|
||||
|
||||
static Vector3 Abs(Vector3 v)
|
||||
{
|
||||
return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
|
||||
}
|
||||
|
||||
public static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
|
||||
{
|
||||
var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
|
||||
var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
|
||||
var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
|
||||
var worldPosition = mat.MultiplyPoint(bounds.center);
|
||||
var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
|
||||
return new Bounds(worldPosition, worldSize);
|
||||
}
|
||||
|
||||
Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
|
||||
{
|
||||
// Use the unscaled matrix for the NavMeshSurface
|
||||
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
worldToLocal = worldToLocal.inverse;
|
||||
var result = new Bounds();
|
||||
if (collectObjects != CollectObjects2d.Children)
|
||||
{
|
||||
result.Encapsulate(CalculateGridWorldBounds(worldToLocal));
|
||||
}
|
||||
|
||||
foreach (var src in sources)
|
||||
{
|
||||
switch (src.shape)
|
||||
{
|
||||
case NavMeshBuildSourceShape.Mesh:
|
||||
{
|
||||
var m = src.sourceObject as Mesh;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Terrain:
|
||||
{
|
||||
// Terrain pivot is lower/left corner - shift bounds accordingly
|
||||
var t = src.sourceObject as TerrainData;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Box:
|
||||
case NavMeshBuildSourceShape.Sphere:
|
||||
case NavMeshBuildSourceShape.Capsule:
|
||||
case NavMeshBuildSourceShape.ModifierBox:
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Inflate the bounds a bit to avoid clipping co-planar sources
|
||||
result.Expand(0.1f);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static Bounds CalculateGridWorldBounds(Matrix4x4 worldToLocal)
|
||||
{
|
||||
var bounds = new Bounds();
|
||||
var grid = FindObjectOfType<Grid>();
|
||||
var tilemaps = grid.GetComponentsInChildren<Tilemap>();
|
||||
if (tilemaps == null || tilemaps.Length < 1)
|
||||
{
|
||||
|
||||
throw new NullReferenceException("Add at least one tilemap");
|
||||
}
|
||||
foreach (var tilemap in tilemaps)
|
||||
{
|
||||
//Debug.Log($"From Local Bounds [{tilemap.name}]: {tilemap.localBounds}");
|
||||
var lbounds = GetWorldBounds(worldToLocal * tilemap.transform.localToWorldMatrix, tilemap.localBounds);
|
||||
bounds.Encapsulate(lbounds);
|
||||
//Debug.Log($"To World Bounds: {bounds}");
|
||||
}
|
||||
bounds.Expand(0.1f);
|
||||
return bounds;
|
||||
}
|
||||
|
||||
bool HasTransformChanged()
|
||||
{
|
||||
if (m_LastPosition != transform.position) return true;
|
||||
if (m_LastRotation != transform.rotation) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateDataIfTransformChanged()
|
||||
{
|
||||
if (HasTransformChanged())
|
||||
{
|
||||
RemoveData();
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
bool UnshareNavMeshAsset()
|
||||
{
|
||||
// Nothing to unshare
|
||||
if (m_NavMeshData == null)
|
||||
return false;
|
||||
|
||||
// Prefab parent owns the asset reference
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPersistentObject = EditorUtility.IsPersistent(this);
|
||||
if (isInPreviewScene || isPersistentObject)
|
||||
return false;
|
||||
|
||||
// An instance can share asset reference only with its prefab parent
|
||||
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface2d;
|
||||
if (prefab != null && prefab.navMeshData == navMeshData)
|
||||
return false;
|
||||
|
||||
// Don't allow referencing an asset that's assigned to another surface
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
{
|
||||
var surface = s_NavMeshSurfaces[i];
|
||||
if (surface != this && surface.m_NavMeshData == m_NavMeshData)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Asset is not referenced by known surfaces
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (UnshareNavMeshAsset())
|
||||
{
|
||||
if (!m_HideEditorLogs) Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
|
||||
m_NavMeshData = null;
|
||||
}
|
||||
|
||||
var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (settings.agentTypeID != -1)
|
||||
{
|
||||
// When unchecking the override control, revert to automatic value.
|
||||
const float kMinVoxelSize = 0.01f;
|
||||
if (!m_OverrideVoxelSize)
|
||||
m_VoxelSize = settings.agentRadius / 3.0f;
|
||||
if (m_VoxelSize < kMinVoxelSize)
|
||||
m_VoxelSize = kMinVoxelSize;
|
||||
|
||||
// When unchecking the override control, revert to default value.
|
||||
const int kMinTileSize = 16;
|
||||
const int kMaxTileSize = 1024;
|
||||
const int kDefaultTileSize = 256;
|
||||
|
||||
if (!m_OverrideTileSize)
|
||||
m_TileSize = kDefaultTileSize;
|
||||
// Make sure tilesize is in sane range.
|
||||
if (m_TileSize < kMinTileSize)
|
||||
m_TileSize = kMinTileSize;
|
||||
if (m_TileSize > kMaxTileSize)
|
||||
m_TileSize = kMaxTileSize;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 148387606d0ccd84fa326ca211f274ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 871b885cd68224f4787ae765e0da9571, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user