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								Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface2d.cs
									
									
									
									
									
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								Assets/NavMeshPlus/NavMeshComponents/Scripts/NavMeshSurface2d.cs
									
									
									
									
									
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							| @@ -0,0 +1,582 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine.Tilemaps; | ||||
| #if UNITY_EDITOR | ||||
| using UnityEditor; | ||||
| using UnityEditor.SceneManagement; | ||||
| #endif | ||||
|  | ||||
| namespace UnityEngine.AI | ||||
| { | ||||
|     public enum CollectObjects2d | ||||
|     { | ||||
|         All = 0, | ||||
|         Volume = 1, | ||||
|         Children = 2, | ||||
|     } | ||||
|  | ||||
|     [ExecuteAlways] | ||||
|     [DefaultExecutionOrder(-102)] | ||||
|     [AddComponentMenu("Navigation/NavMeshSurface2d", 30)] | ||||
|     [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")] | ||||
|     public class NavMeshSurface2d : MonoBehaviour | ||||
|     { | ||||
|         [SerializeField] | ||||
|         int m_AgentTypeID; | ||||
|         public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         CollectObjects2d m_CollectObjects = CollectObjects2d.All; | ||||
|         public CollectObjects2d collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f); | ||||
|         public Vector3 size { get { return m_Size; } set { m_Size = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         Vector3 m_Center = new Vector3(0, 2.0f, 0); | ||||
|         public Vector3 center { get { return m_Center; } set { m_Center = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         LayerMask m_LayerMask = ~0; | ||||
|         public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes; | ||||
|         public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_OverrideByGrid; | ||||
|         public bool overrideByGrid { get { return m_OverrideByGrid; } set { m_OverrideByGrid = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         GameObject m_UseMeshPrefab; | ||||
|         public GameObject useMeshPrefab { get { return m_UseMeshPrefab; } set { m_UseMeshPrefab = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_CompressBounds; | ||||
|         public bool compressBounds { get { return m_CompressBounds; } set { m_CompressBounds = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         Vector3 m_OverrideVector = Vector3.one; | ||||
|         public Vector3 overrideVector { get { return m_OverrideVector; } set { m_OverrideVector = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         int m_DefaultArea; | ||||
|         public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_IgnoreNavMeshAgent = true; | ||||
|         public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_IgnoreNavMeshObstacle = true; | ||||
|         public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_OverrideTileSize; | ||||
|         public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } } | ||||
|         [SerializeField] | ||||
|         int m_TileSize = 256; | ||||
|         public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } } | ||||
|         [SerializeField] | ||||
|         bool m_OverrideVoxelSize; | ||||
|         public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } } | ||||
|         [SerializeField] | ||||
|         float m_VoxelSize; | ||||
|         public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } } | ||||
|  | ||||
|         // Currently not supported advanced options | ||||
|         [SerializeField] | ||||
|         bool m_BuildHeightMesh; | ||||
|         public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } } | ||||
|  | ||||
|         [SerializeField] | ||||
|         bool m_HideEditorLogs; | ||||
|         public bool hideEditorLogs { get { return m_HideEditorLogs; } set { m_HideEditorLogs = value; } } | ||||
|  | ||||
|         // Reference to whole scene navmesh data asset. | ||||
|         [UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")] | ||||
|         [SerializeField] | ||||
|         NavMeshData m_NavMeshData; | ||||
|         public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } } | ||||
|  | ||||
|         // Do not serialize - runtime only state. | ||||
|         NavMeshDataInstance m_NavMeshDataInstance; | ||||
|         Vector3 m_LastPosition = Vector3.zero; | ||||
|         Quaternion m_LastRotation = Quaternion.identity; | ||||
|  | ||||
|         static readonly List<NavMeshSurface2d> s_NavMeshSurfaces = new List<NavMeshSurface2d>(); | ||||
|  | ||||
|         public static List<NavMeshSurface2d> activeSurfaces | ||||
|         { | ||||
|             get { return s_NavMeshSurfaces; } | ||||
|         } | ||||
|  | ||||
|         void OnEnable() | ||||
|         { | ||||
|             Register(this); | ||||
|             AddData(); | ||||
|         } | ||||
|  | ||||
|         void OnDisable() | ||||
|         { | ||||
|             RemoveData(); | ||||
|             Unregister(this); | ||||
|         } | ||||
|  | ||||
|         public void AddData() | ||||
|         { | ||||
| #if UNITY_EDITOR | ||||
|             var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this); | ||||
|             var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this); | ||||
|             if (isPrefab) | ||||
|             { | ||||
|                 //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.", | ||||
|                 //    gameObject.name, name); | ||||
|                 return; | ||||
|             } | ||||
| #endif | ||||
|             if (m_NavMeshDataInstance.valid) | ||||
|                 return; | ||||
|  | ||||
|             if (m_NavMeshData != null) | ||||
|             { | ||||
|                 m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation); | ||||
|                 m_NavMeshDataInstance.owner = this; | ||||
|             } | ||||
|  | ||||
|             m_LastPosition = transform.position; | ||||
|             m_LastRotation = transform.rotation; | ||||
|         } | ||||
|  | ||||
|         public void RemoveData() | ||||
|         { | ||||
|             m_NavMeshDataInstance.Remove(); | ||||
|             m_NavMeshDataInstance = new NavMeshDataInstance(); | ||||
|         } | ||||
|  | ||||
|         public NavMeshBuildSettings GetBuildSettings() | ||||
|         { | ||||
|             var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID); | ||||
|             if (buildSettings.agentTypeID == -1) | ||||
|             { | ||||
|                 if (!m_HideEditorLogs) Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this); | ||||
|                 buildSettings.agentTypeID = m_AgentTypeID; | ||||
|             } | ||||
|  | ||||
|             if (overrideTileSize) | ||||
|             { | ||||
|                 buildSettings.overrideTileSize = true; | ||||
|                 buildSettings.tileSize = tileSize; | ||||
|             } | ||||
|             if (overrideVoxelSize) | ||||
|             { | ||||
|                 buildSettings.overrideVoxelSize = true; | ||||
|                 buildSettings.voxelSize = voxelSize; | ||||
|             } | ||||
|             return buildSettings; | ||||
|         } | ||||
|  | ||||
|         public void BuildNavMesh() | ||||
|         { | ||||
|             var sources = CollectSources(); | ||||
|  | ||||
|             // Use unscaled bounds - this differs in behaviour from e.g. collider components. | ||||
|             // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here. | ||||
|             var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); | ||||
|             if (m_CollectObjects != CollectObjects2d.Volume) | ||||
|             { | ||||
|                 sourcesBounds = CalculateWorldBounds(sources); | ||||
|             } | ||||
|  | ||||
|             var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(), | ||||
|                     sources, sourcesBounds, transform.position, transform.rotation); | ||||
|  | ||||
|             if (data != null) | ||||
|             { | ||||
|                 data.name = gameObject.name; | ||||
|                 RemoveData(); | ||||
|                 m_NavMeshData = data; | ||||
|                 if (isActiveAndEnabled) | ||||
|                     AddData(); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Source: https://github.com/Unity-Technologies/NavMeshComponents/issues/97#issuecomment-528692289 | ||||
|         public AsyncOperation BuildNavMeshAsync() | ||||
|         { | ||||
|             RemoveData(); | ||||
|             m_NavMeshData = new NavMeshData(m_AgentTypeID) | ||||
|             { | ||||
|                 name = gameObject.name, | ||||
|                 position = transform.position, | ||||
|                 rotation = transform.rotation | ||||
|             }; | ||||
|  | ||||
|             if (isActiveAndEnabled) | ||||
|             { | ||||
|                 AddData(); | ||||
|             } | ||||
|  | ||||
|             return UpdateNavMesh(m_NavMeshData); | ||||
|         } | ||||
|  | ||||
|         public AsyncOperation UpdateNavMesh(NavMeshData data) | ||||
|         { | ||||
|             var sources = CollectSources(); | ||||
|  | ||||
|             // Use unscaled bounds - this differs in behaviour from e.g. collider components. | ||||
|             // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here. | ||||
|             var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); | ||||
|             if (m_CollectObjects != CollectObjects2d.Volume) | ||||
|                 sourcesBounds = CalculateWorldBounds(sources); | ||||
|  | ||||
|             return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds); | ||||
|         } | ||||
|  | ||||
|         static void Register(NavMeshSurface2d surface) | ||||
|         { | ||||
| #if UNITY_EDITOR | ||||
|             var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface); | ||||
|             var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface); | ||||
|             if (isPrefab) | ||||
|             { | ||||
|                 //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.", | ||||
|                 //    surface.gameObject.name, surface.name); | ||||
|                 return; | ||||
|             } | ||||
| #endif | ||||
|             if (s_NavMeshSurfaces.Count == 0) | ||||
|                 NavMesh.onPreUpdate += UpdateActive; | ||||
|  | ||||
|             if (!s_NavMeshSurfaces.Contains(surface)) | ||||
|                 s_NavMeshSurfaces.Add(surface); | ||||
|         } | ||||
|  | ||||
|         static void Unregister(NavMeshSurface2d surface) | ||||
|         { | ||||
|             s_NavMeshSurfaces.Remove(surface); | ||||
|  | ||||
|             if (s_NavMeshSurfaces.Count == 0) | ||||
|                 NavMesh.onPreUpdate -= UpdateActive; | ||||
|         } | ||||
|  | ||||
|         static void UpdateActive() | ||||
|         { | ||||
|             for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) | ||||
|                 s_NavMeshSurfaces[i].UpdateDataIfTransformChanged(); | ||||
|         } | ||||
|  | ||||
|         void AppendModifierVolumes(ref List<NavMeshBuildSource> sources) | ||||
|         { | ||||
| #if UNITY_EDITOR | ||||
|             var myStage = StageUtility.GetStageHandle(gameObject); | ||||
|             if (!myStage.IsValid()) | ||||
|                 return; | ||||
| #endif | ||||
|             // Modifiers | ||||
|             List<NavMeshModifierVolume> modifiers; | ||||
|             if (m_CollectObjects == CollectObjects2d.Children) | ||||
|             { | ||||
|                 modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>()); | ||||
|                 modifiers.RemoveAll(x => !x.isActiveAndEnabled); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 modifiers = NavMeshModifierVolume.activeModifiers; | ||||
|             } | ||||
|  | ||||
|             foreach (var m in modifiers) | ||||
|             { | ||||
|                 if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) | ||||
|                     continue; | ||||
|                 if (!m.AffectsAgentType(m_AgentTypeID)) | ||||
|                     continue; | ||||
| #if UNITY_EDITOR | ||||
|                 if (!myStage.Contains(m.gameObject)) | ||||
|                     continue; | ||||
| #endif | ||||
|                 var mcenter = m.transform.TransformPoint(m.center); | ||||
|                 var scale = m.transform.lossyScale; | ||||
|                 var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z)); | ||||
|  | ||||
|                 var src = new NavMeshBuildSource(); | ||||
|                 src.shape = NavMeshBuildSourceShape.ModifierBox; | ||||
|                 src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one); | ||||
|                 src.size = msize; | ||||
|                 src.area = m.area; | ||||
|                 sources.Add(src); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         List<NavMeshBuildSource> CollectSources() | ||||
|         { | ||||
|             var sources = new List<NavMeshBuildSource>(); | ||||
|             var markups = new List<NavMeshBuildMarkup>(); | ||||
|  | ||||
|             List<NavMeshModifier> modifiers; | ||||
|             if (m_CollectObjects == CollectObjects2d.Children) | ||||
|             { | ||||
|                 modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>()); | ||||
|                 modifiers.RemoveAll(x => !x.isActiveAndEnabled); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 modifiers = NavMeshModifier.activeModifiers; | ||||
|             } | ||||
|  | ||||
|             foreach (var m in modifiers) | ||||
|             { | ||||
|                 if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) | ||||
|                     continue; | ||||
|                 if (!m.AffectsAgentType(m_AgentTypeID)) | ||||
|                     continue; | ||||
|                 var markup = new NavMeshBuildMarkup(); | ||||
|                 markup.root = m.transform; | ||||
|                 markup.overrideArea = m.overrideArea; | ||||
|                 markup.area = m.area; | ||||
|                 markup.ignoreFromBuild = m.ignoreFromBuild; | ||||
|                 markups.Add(markup); | ||||
|             } | ||||
|  | ||||
| #if UNITY_EDITOR | ||||
|             if (!EditorApplication.isPlaying) | ||||
|             { | ||||
|                 if (m_CollectObjects == CollectObjects2d.All) | ||||
|                 { | ||||
|                     UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( | ||||
|                         null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); | ||||
|                 } | ||||
|                 else if (m_CollectObjects == CollectObjects2d.Children) | ||||
|                 { | ||||
|                     UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( | ||||
|                         transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); | ||||
|                 } | ||||
|                 else if (m_CollectObjects == CollectObjects2d.Volume) | ||||
|                 { | ||||
|                     Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); | ||||
|                     var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size)); | ||||
|  | ||||
|                     UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( | ||||
|                         worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); | ||||
|                 } | ||||
|                 if (!hideEditorLogs && !Mathf.Approximately(transform.eulerAngles.x, 270f)) | ||||
|                     Debug.LogWarning("NavMeshSurface2d is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended."); | ||||
|                 var builder = new NavMeshBuilder2dWrapper(); | ||||
|                 builder.defaultArea = defaultArea; | ||||
|                 builder.layerMask = layerMask; | ||||
|                 builder.agentID = agentTypeID; | ||||
|                 builder.useMeshPrefab = useMeshPrefab; | ||||
|                 builder.overrideByGrid = overrideByGrid; | ||||
|                 builder.compressBounds = compressBounds; | ||||
|                 builder.overrideVector = overrideVector; | ||||
|                 builder.CollectGeometry = useGeometry; | ||||
|                 builder.CollectObjects = collectObjects; | ||||
|                 builder.parent = gameObject; | ||||
|                 builder.hideEditorLogs = hideEditorLogs; | ||||
|                 NavMeshBuilder2d.CollectSources(sources, builder); | ||||
|  | ||||
|             } | ||||
|             else | ||||
| #endif | ||||
|             { | ||||
|                 if (m_CollectObjects == CollectObjects2d.All) | ||||
|                 { | ||||
|                     NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); | ||||
|                 } | ||||
|                 else if (m_CollectObjects == CollectObjects2d.Children) | ||||
|                 { | ||||
|                     NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); | ||||
|                 } | ||||
|                 else if (m_CollectObjects == CollectObjects2d.Volume) | ||||
|                 { | ||||
|                     Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); | ||||
|                     var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size)); | ||||
|                     NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); | ||||
|                 } | ||||
|                 if (!hideEditorLogs && !Mathf.Approximately(transform.eulerAngles.x, 270f)) | ||||
|                     Debug.LogWarning("NavMeshSurface2d is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended."); | ||||
|                 var builder = new NavMeshBuilder2dWrapper(); | ||||
|                 builder.defaultArea = defaultArea; | ||||
|                 builder.layerMask = layerMask; | ||||
|                 builder.agentID = agentTypeID; | ||||
|                 builder.useMeshPrefab = useMeshPrefab; | ||||
|                 builder.overrideByGrid = overrideByGrid; | ||||
|                 builder.compressBounds = compressBounds; | ||||
|                 builder.overrideVector = overrideVector; | ||||
|                 builder.CollectGeometry = useGeometry; | ||||
|                 builder.CollectObjects = collectObjects; | ||||
|                 builder.parent = gameObject; | ||||
|                 builder.hideEditorLogs = hideEditorLogs; | ||||
|                 NavMeshBuilder2d.CollectSources(sources, builder); | ||||
|             } | ||||
|             if (m_IgnoreNavMeshAgent) | ||||
|                 sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null)); | ||||
|  | ||||
|             if (m_IgnoreNavMeshObstacle) | ||||
|                 sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null)); | ||||
|  | ||||
|             AppendModifierVolumes(ref sources); | ||||
|  | ||||
|             return sources; | ||||
|         } | ||||
|  | ||||
|         static Vector3 Abs(Vector3 v) | ||||
|         { | ||||
|             return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); | ||||
|         } | ||||
|  | ||||
|         public static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds) | ||||
|         { | ||||
|             var absAxisX = Abs(mat.MultiplyVector(Vector3.right)); | ||||
|             var absAxisY = Abs(mat.MultiplyVector(Vector3.up)); | ||||
|             var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward)); | ||||
|             var worldPosition = mat.MultiplyPoint(bounds.center); | ||||
|             var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z; | ||||
|             return new Bounds(worldPosition, worldSize); | ||||
|         } | ||||
|  | ||||
|         Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources) | ||||
|         { | ||||
|             // Use the unscaled matrix for the NavMeshSurface | ||||
|             Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); | ||||
|             worldToLocal = worldToLocal.inverse; | ||||
|             var result = new Bounds(); | ||||
|             if (collectObjects != CollectObjects2d.Children) | ||||
|             { | ||||
|                 result.Encapsulate(CalculateGridWorldBounds(worldToLocal)); | ||||
|             } | ||||
|  | ||||
|             foreach (var src in sources) | ||||
|             { | ||||
|                 switch (src.shape) | ||||
|                 { | ||||
|                     case NavMeshBuildSourceShape.Mesh: | ||||
|                         { | ||||
|                             var m = src.sourceObject as Mesh; | ||||
|                             result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds)); | ||||
|                             break; | ||||
|                         } | ||||
|                     case NavMeshBuildSourceShape.Terrain: | ||||
|                         { | ||||
|                             // Terrain pivot is lower/left corner - shift bounds accordingly | ||||
|                             var t = src.sourceObject as TerrainData; | ||||
|                             result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size))); | ||||
|                             break; | ||||
|                         } | ||||
|                     case NavMeshBuildSourceShape.Box: | ||||
|                     case NavMeshBuildSourceShape.Sphere: | ||||
|                     case NavMeshBuildSourceShape.Capsule: | ||||
|                     case NavMeshBuildSourceShape.ModifierBox: | ||||
|                         result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size))); | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
|             // Inflate the bounds a bit to avoid clipping co-planar sources | ||||
|             result.Expand(0.1f); | ||||
|             return result; | ||||
|         } | ||||
|  | ||||
|         private static Bounds CalculateGridWorldBounds(Matrix4x4 worldToLocal) | ||||
|         { | ||||
|             var bounds = new Bounds(); | ||||
|             var grid = FindObjectOfType<Grid>(); | ||||
|             var tilemaps = grid.GetComponentsInChildren<Tilemap>(); | ||||
|             if (tilemaps == null || tilemaps.Length < 1) | ||||
|             { | ||||
|  | ||||
|                 throw new NullReferenceException("Add at least one tilemap"); | ||||
|             } | ||||
|             foreach (var tilemap in tilemaps) | ||||
|             { | ||||
|                 //Debug.Log($"From Local Bounds [{tilemap.name}]: {tilemap.localBounds}"); | ||||
|                 var lbounds = GetWorldBounds(worldToLocal * tilemap.transform.localToWorldMatrix, tilemap.localBounds); | ||||
|                 bounds.Encapsulate(lbounds); | ||||
|                 //Debug.Log($"To World Bounds: {bounds}"); | ||||
|             } | ||||
|             bounds.Expand(0.1f); | ||||
|             return bounds; | ||||
|         } | ||||
|  | ||||
|         bool HasTransformChanged() | ||||
|         { | ||||
|             if (m_LastPosition != transform.position) return true; | ||||
|             if (m_LastRotation != transform.rotation) return true; | ||||
|             return false; | ||||
|         } | ||||
|  | ||||
|         void UpdateDataIfTransformChanged() | ||||
|         { | ||||
|             if (HasTransformChanged()) | ||||
|             { | ||||
|                 RemoveData(); | ||||
|                 AddData(); | ||||
|             } | ||||
|         } | ||||
|  | ||||
| #if UNITY_EDITOR | ||||
|         bool UnshareNavMeshAsset() | ||||
|         { | ||||
|             // Nothing to unshare | ||||
|             if (m_NavMeshData == null) | ||||
|                 return false; | ||||
|  | ||||
|             // Prefab parent owns the asset reference | ||||
|             var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this); | ||||
|             var isPersistentObject = EditorUtility.IsPersistent(this); | ||||
|             if (isInPreviewScene || isPersistentObject) | ||||
|                 return false; | ||||
|  | ||||
|             // An instance can share asset reference only with its prefab parent | ||||
|             var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface2d; | ||||
|             if (prefab != null && prefab.navMeshData == navMeshData) | ||||
|                 return false; | ||||
|  | ||||
|             // Don't allow referencing an asset that's assigned to another surface | ||||
|             for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) | ||||
|             { | ||||
|                 var surface = s_NavMeshSurfaces[i]; | ||||
|                 if (surface != this && surface.m_NavMeshData == m_NavMeshData) | ||||
|                     return true; | ||||
|             } | ||||
|  | ||||
|             // Asset is not referenced by known surfaces | ||||
|             return false; | ||||
|         } | ||||
|  | ||||
|         void OnValidate() | ||||
|         { | ||||
|             if (UnshareNavMeshAsset()) | ||||
|             { | ||||
|                 if (!m_HideEditorLogs) Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this); | ||||
|                 m_NavMeshData = null; | ||||
|             } | ||||
|  | ||||
|             var settings = NavMesh.GetSettingsByID(m_AgentTypeID); | ||||
|             if (settings.agentTypeID != -1) | ||||
|             { | ||||
|                 // When unchecking the override control, revert to automatic value. | ||||
|                 const float kMinVoxelSize = 0.01f; | ||||
|                 if (!m_OverrideVoxelSize) | ||||
|                     m_VoxelSize = settings.agentRadius / 3.0f; | ||||
|                 if (m_VoxelSize < kMinVoxelSize) | ||||
|                     m_VoxelSize = kMinVoxelSize; | ||||
|  | ||||
|                 // When unchecking the override control, revert to default value. | ||||
|                 const int kMinTileSize = 16; | ||||
|                 const int kMaxTileSize = 1024; | ||||
|                 const int kDefaultTileSize = 256; | ||||
|  | ||||
|                 if (!m_OverrideTileSize) | ||||
|                     m_TileSize = kDefaultTileSize; | ||||
|                 // Make sure tilesize is in sane range. | ||||
|                 if (m_TileSize < kMinTileSize) | ||||
|                     m_TileSize = kMinTileSize; | ||||
|                 if (m_TileSize > kMaxTileSize) | ||||
|                     m_TileSize = kMaxTileSize; | ||||
|             } | ||||
|         } | ||||
| #endif | ||||
|     } | ||||
| } | ||||
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