This commit is contained in:
j.mei7
2022-03-01 20:47:08 +01:00
parent 37f2c289bc
commit 7e0f3e6930
188 changed files with 218108 additions and 0 deletions

66
Assets/Scripts/Person.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Person : MonoBehaviour
{
[Header("Person")]
[SerializeField]
string firstName = "";
[SerializeField]
string lastName = "";
[SerializeField]
City city;
[SerializeField]
House house;
[SerializeField]
Workplace workplace;
TimeManager timeManager;
PersonMovement movement;
public string GetFirstName() => firstName;
public string GetLastName() => lastName;
public string GetFullName() => firstName + " " + lastName;
void Awake()
{
city.AddCitizen(this);
house.AddPerson(this);
workplace.AddWorker(this);
}
void Start()
{
timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
movement = GetComponent<PersonMovement>();
TimeManager.OnTimeInterval += OnTimeInterval;
}
void OnTimeInterval()
{
switch (timeManager.partOfDay)
{
case TimeManager.PartOfDay.NIGHT:
movement.SetTarget(house.transform);
break;
case TimeManager.PartOfDay.MORNING:
movement.SetTarget(workplace.transform);
break;
case TimeManager.PartOfDay.AFTERNOON:
movement.SetTarget(workplace.transform);
break;
case TimeManager.PartOfDay.EVENING:
movement.SetTarget(city.transform);
break;
default:
movement.SetTarget(city.transform);
break;
}
}
}