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	better pathfinding
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		| @@ -105,17 +105,17 @@ public class Pathfinding { | ||||
|             // Left | ||||
|             neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y)); | ||||
|             // Left Down | ||||
|             if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1)); | ||||
|            // if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1)); | ||||
|             // Left Up | ||||
|             if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1)); | ||||
|            // if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1)); | ||||
|         } | ||||
|         if (currentNode.x + 1 < grid.GetWidth()) { | ||||
|             // Right | ||||
|             neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y)); | ||||
|             // Right Down | ||||
|             if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1)); | ||||
|            // if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1)); | ||||
|             // Right Up | ||||
|             if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1)); | ||||
|            // if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1)); | ||||
|         } | ||||
|         // Down | ||||
|         if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x, currentNode.y - 1)); | ||||
|   | ||||
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