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	better pathfinding
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		| @@ -145,15 +145,20 @@ public class Person : MonoBehaviour | ||||
|  | ||||
|     void Work() | ||||
|     { | ||||
|         if (status != PersonStatus.WORK) | ||||
|             movement.SetTarget(workplace.transform.position); | ||||
|         status = PersonStatus.WORK; | ||||
|         movement.SetTarget(workplace.transform.position); | ||||
|         | ||||
|     } | ||||
|  | ||||
|     void Sleep() | ||||
|     { | ||||
|         if(status != PersonStatus.SLEEP) | ||||
|             movement.SetTarget(house.transform.position); | ||||
|  | ||||
|         status = PersonStatus.SLEEP; | ||||
|         Debug.Log(house.transform.position); | ||||
|         movement.SetTarget(house.transform.position); | ||||
|          | ||||
|     } | ||||
|  | ||||
|     void SetBehaivorDateTimes() | ||||
|   | ||||
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