using System.Collections; using System.Collections.Generic; using UnityEngine; public class EconomyManager : MonoBehaviour { public static EconomyManager instance; [SerializeField] float money = 0.0f; private void Awake() { if (instance == null) instance = this; } public void AddMoney(float value) => money += value; public float GetMoney() => money; public string GetMoneyStr() => money.ToString() + " €"; public void SetMoney(float value) => money = value; public void RemoveMone(float value) => money -= value; }