using System; using UnityEngine; using TMPro; public class TimeUI : MonoBehaviour { TextMeshProUGUI dateTimeText; private void Start() { TimeManager.OnTimeUpdate += OnTimeUpdate; dateTimeText = GetComponent(); } void OnTimeUpdate() { DateTime dateTime = TimeManager.instance.GetDateTime(); if (dateTimeText != null) dateTimeText.text = dateTime.ToString("hh:mm tt / dd.MM.yyyy", TimeManager.instance.cultureInfo); } }