using System.Collections; using System.Collections.Generic; using UnityEngine; // Written with https://www.youtube.com/watch?v=dulosHPl82A public class GridBuildingSystem : MonoBehaviour { public static GridBuildingSystem instance; public Grid buildingGrid; public int gridWidth; public int gridHeight; public float cellSize; PlacedObjectTypeSO selectedPlacedObjectTypeSO; Transform selectedGameObjectTransform; public class GridObject { int x, y; bool isAccessable; Grid grid; PlacedObject placedObject; public GridObject(Grid _grid, int _x, int _y, bool _isAccessable = true) // FOR DEBUG TRUE { grid = _grid; x = _x; y = _y; isAccessable = _isAccessable; } public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject; public PlacedObject GetPlacedObject() => placedObject; public void ClearPlacedObject() => placedObject = null; public void SetIsAccessable(bool _isAccessable) => isAccessable = _isAccessable; public void SwitchIsAccessable() => isAccessable = !isAccessable; public bool IsAccessable() => isAccessable; public bool CanBuild() { return placedObject == null && isAccessable; } } void Awake() { if (instance == null) instance = this; buildingGrid = new Grid(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid g, int x, int y) => new GridObject(g, x, y)); } void Update() { UpdateSelectedGameObject(); // DEBUG if (Input.GetKeyDown(KeyCode.U)) { buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition)).SwitchIsAccessable(); } if (Input.GetKeyDown(KeyCode.F)) { buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition)).GetPlacedObject(); } } void UpdateSelectedGameObject() { if (selectedGameObjectTransform != null) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); buildingGrid.GetXY(mousePosition, out int x, out int y); selectedGameObjectTransform.position = buildingGrid.GetWorldPosition(x, y); List gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y)); if (!CanBuild(gridPositionList)) { selectedGameObjectTransform.gameObject.GetComponent().color = Color.red; } else { selectedGameObjectTransform.gameObject.GetComponent().color = Color.white; } if(selectedPlacedObjectTypeSO.placedObjectType == PlacedObjectTypeSO.PlacedObjectType.WAY) { if (Input.GetMouseButton(0)) { PlaceBuilding(); } } else { if (Input.GetMouseButtonDown(0)) { PlaceBuilding(); } } if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape)) { DeselectBuilding(); } } } public void DemolishBuilding(Vector3 position) { GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition) PlacedObject placedObject = gridObject.GetPlacedObject(); if (placedObject != null) { placedObject.DestroySelf(); List gridPositionList = placedObject.GetGridPositionList(); foreach (Vector2Int gridPosition in gridPositionList) { buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject(); } } } bool CanBuild(List gridPositionList) { bool canBuild = true; foreach (Vector2Int gridPosition in gridPositionList) { if (!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild()) { // Cannot build here canBuild = false; break; } } return canBuild; } public void PlaceBuilding() { Vector3 position = selectedGameObjectTransform.position; Vector3 mousePosition = new Vector3(position.x, position.y); buildingGrid.GetXY(mousePosition, out int x, out int y); List gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y)); if (CanBuild(gridPositionList)) { PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), selectedPlacedObjectTypeSO); foreach (Vector2Int gridPosition in gridPositionList) { buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject); } } else { Debug.Log("Cannot build here!" + " " + mousePosition); } } public void SelectBuilding(PlacedObjectTypeSO placedObjectTypeSO) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); selectedGameObjectTransform = Instantiate(placedObjectTypeSO.prefab, mousePosition, Quaternion.identity); selectedPlacedObjectTypeSO = placedObjectTypeSO; } public void DeselectBuilding() { Destroy(selectedGameObjectTransform.gameObject); selectedPlacedObjectTypeSO = null; selectedGameObjectTransform = null; } }