using System.Collections; using System.Collections.Generic; using UnityEngine; public class Testing : MonoBehaviour { private Pathfinding pathfinding; int originX = 0; int originY = 0; private void Start() { pathfinding = new Pathfinding(20, 10); } private void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y); List path = pathfinding.FindPath(originX, originY, x, y); if (path != null) { float cellSize = pathfinding.GetGrid().GetCellSize(); for (int i=0; i