using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestGrid : MonoBehaviour { Grid grid; void Start() { grid = new Grid(100, 100, 1, new Vector3(0, 0)); } void Update() { if (Input.GetMouseButtonDown(0)) { grid.SetValue(Camera.main.ScreenToWorldPoint(Input.mousePosition), 44); } if (Input.GetMouseButtonDown(1)) { Debug.Log(grid.GetValue(Camera.main.ScreenToWorldPoint(Input.mousePosition))); } } }