using System.Collections; using System.Collections.Generic; using UnityEngine; // Written with https://www.youtube.com/watch?v=dulosHPl82A public class GridBuildingSystem : MonoBehaviour { [SerializeField] List placedObjectTypeSOList = new List(); // https://youtu.be/dulosHPl82A?t=1192 PlacedObjectTypeSO placedObjectTypeSO; Grid grid; void Awake() { int gridWidth = 20; int gridHeight = 20; float cellSize = 2f; grid = new Grid(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid g, int x, int y) => new GridObject(g, x, y)); placedObjectTypeSO = placedObjectTypeSOList[0]; } public class GridObject { int x, y; Grid grid; PlacedObject placedObject; public GridObject(Grid _grid, int _x, int _y) { grid = _grid; x = _x; y = _y; } public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject; public PlacedObject GetPlacedObject() => placedObject; public void ClearPlacedObject() => placedObject = null; public bool CanBuild() { return placedObject == null; } } void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y); grid.GetXY(mousePosition, out int x, out int y); List gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down); bool canBuild = true; foreach (Vector2Int gridPosition in gridPositionList) { if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild()) { // Cannot build here canBuild = false; break; } } if (canBuild) { PlacedObject placedObject = PlacedObject.Create(grid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO); foreach(Vector2Int gridPosition in gridPositionList) { grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject); } } else { Debug.Log("Cannot build here!" + " " + mousePosition); } }else if (Input.GetMouseButtonDown(1)) { GridObject gridObject = grid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition)); PlacedObject placedObject = gridObject.GetPlacedObject(); if (placedObject != null) { placedObject.DestroySelf(); List gridPositionList = placedObject.GetGridPositionList(); foreach (Vector2Int gridPosition in gridPositionList) { grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject(); } } } } }