using System.Collections; using System.Collections.Generic; using UnityEngine; public class Company : MonoBehaviour { [Header("Company")] [SerializeField] string companyName = "Company"; [SerializeField] int level = 1; [SerializeField] City city; [SerializeField] List workplaces= new List(); public City GetCity() => city; void Awake() { city.AddCompany(this); } public void AddWorkplace(Workplace wp) { if (!workplaces.Contains(wp)) { workplaces.Add(wp); } } }