using System.Collections; using System.Collections.Generic; using UnityEngine; // Written with https://www.youtube.com/watch?v=dulosHPl82A public class GridBuildingSystem : MonoBehaviour { public static GridBuildingSystem instance; public Grid buildingGrid; PlacedObjectTypeSO selectedPlacedObjectTypeSO; Transform selectedGameObjectTransform; void Start() { if (instance == null) instance = this; int gridWidth = GridInfo.instance.gridWidth; int gridHeight = GridInfo.instance.gridHeight; float cellSize = GridInfo.instance.cellSize; buildingGrid = new Grid(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid g, int x, int y) => new GridObject(g, x, y)); } void Update() { if(selectedGameObjectTransform != null) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); buildingGrid.GetXY(mousePosition, out int x, out int y); selectedGameObjectTransform.position = buildingGrid.GetWorldPosition(x, y); List gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down); if (!CanBuild(gridPositionList)) { selectedGameObjectTransform.gameObject.GetComponent().color = Color.red; } else { selectedGameObjectTransform.gameObject.GetComponent().color = Color.white; } if (Input.GetMouseButtonDown(0)) { PlaceBuilding(); }else if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape)) { DeselectBuilding(); } } } public class GridObject { int x, y; Grid grid; PlacedObject placedObject; public GridObject(Grid _grid, int _x, int _y) { grid = _grid; x = _x; y = _y; } public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject; public PlacedObject GetPlacedObject() => placedObject; public void ClearPlacedObject() => placedObject = null; public bool CanBuild() { return placedObject == null; } } public void DemolishBuilding(Vector3 position) { GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition) PlacedObject placedObject = gridObject.GetPlacedObject(); if (placedObject != null) { placedObject.DestroySelf(); List gridPositionList = placedObject.GetGridPositionList(); foreach (Vector2Int gridPosition in gridPositionList) { buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject(); } } } bool CanBuild(List gridPositionList) { bool canBuild = true; foreach (Vector2Int gridPosition in gridPositionList) { if (!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild()) { // Cannot build here canBuild = false; break; } } return canBuild; } public void PlaceBuilding() { Vector3 position = selectedGameObjectTransform.position; Vector3 mousePosition = new Vector3(position.x, position.y); buildingGrid.GetXY(mousePosition, out int x, out int y); List gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down); if (CanBuild(gridPositionList)) { PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, selectedPlacedObjectTypeSO); foreach (Vector2Int gridPosition in gridPositionList) { buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject); } } else { Debug.Log("Cannot build here!" + " " + mousePosition); } } public void SelectBuilding(PlacedObjectTypeSO placedObjectTypeSO) { Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); selectedGameObjectTransform = Instantiate(placedObjectTypeSO.prefab, mousePosition, Quaternion.identity); selectedPlacedObjectTypeSO = placedObjectTypeSO; } public void DeselectBuilding() { Destroy(selectedGameObjectTransform.gameObject); selectedPlacedObjectTypeSO = null; selectedGameObjectTransform = null; } }