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			297 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using UnityEngine.Tilemaps;
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namespace UnityEngine.AI
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{
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    class NavMeshBuilder2dWrapper
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    {
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        public Dictionary<Sprite, Mesh> map;
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        public Dictionary<uint, Mesh> coliderMap;
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        public int defaultArea;
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        public int layerMask;
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        public int agentID;
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        public bool overrideByGrid;
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        public GameObject useMeshPrefab;
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        public bool compressBounds;
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        public Vector3 overrideVector;
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        public NavMeshCollectGeometry CollectGeometry;
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        public CollectObjects2d CollectObjects;
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        public GameObject parent;
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        public bool hideEditorLogs;
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        public NavMeshBuilder2dWrapper()
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        {
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            map = new Dictionary<Sprite, Mesh>();
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            coliderMap = new Dictionary<uint, Mesh>();
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        }
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        public Mesh GetMesh(Sprite sprite)
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        {
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            Mesh mesh;
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            if (map.ContainsKey(sprite))
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            {
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                mesh = map[sprite];
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            }
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            else
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            {
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                mesh = new Mesh();
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                NavMeshBuilder2d.sprite2mesh(sprite, mesh);
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                map.Add(sprite, mesh);
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            }
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            return mesh;
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        }
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        internal Mesh GetMesh(Collider2D collider)
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        {
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#if UNITY_2019_3_OR_NEWER
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            Mesh mesh;
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            uint hash = collider.GetShapeHash();
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            if (coliderMap.ContainsKey(hash))
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            {
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                mesh = coliderMap[hash];
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            }
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            else
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            {
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                mesh = collider.CreateMesh(false, false);
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                coliderMap.Add(hash, mesh);
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            }
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            return mesh;
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#else
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            throw new InvalidOperationException("PhysicsColliders supported in Unity 2019.3 and higher.");
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#endif
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        }
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        internal IEnumerable<GameObject> GetRoot()
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        {
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            switch (CollectObjects)
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            {
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                case CollectObjects2d.Children: return new[] { parent };
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                case CollectObjects2d.Volume: 
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                case CollectObjects2d.All: 
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                default:
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                    return new[] { GameObject.FindObjectOfType<Grid>().gameObject };
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            }
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        }
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    }
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    class NavMeshBuilder2d
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    {
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        internal static void CollectSources(List<NavMeshBuildSource> sources, NavMeshBuilder2dWrapper builder)
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        {
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            var root = builder.GetRoot();
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            foreach (var it in root)
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            {
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                CollectSources(it, sources, builder);
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            }
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        }
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        private static void CollectSources(GameObject root, List<NavMeshBuildSource> sources, NavMeshBuilder2dWrapper builder)
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        {
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            foreach (var modifier in root.GetComponentsInChildren<NavMeshModifier>())
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            {
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                if (((0x1 << modifier.gameObject.layer) & builder.layerMask) == 0)
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                {
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                    continue;
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                }
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                if (!modifier.AffectsAgentType(builder.agentID))
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                {
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                    continue;
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                }
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                int area = builder.defaultArea;
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                //if it is walkable
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                if (builder.defaultArea != 1 && !modifier.ignoreFromBuild)
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                {
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                    var tilemap = modifier.GetComponent<Tilemap>();
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                    if (tilemap != null)
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                    {
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                        if (builder.compressBounds)
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                        {
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                            tilemap.CompressBounds();
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                        }
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                        if (!builder.hideEditorLogs) Debug.Log($"Walkable Bounds [{tilemap.name}]: {tilemap.localBounds}");
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                        var box = BoxBoundSource(NavMeshSurface2d.GetWorldBounds(tilemap.transform.localToWorldMatrix, tilemap.localBounds));
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                        box.area = builder.defaultArea;
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                        sources.Add(box);
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                    }
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                }
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                if (modifier.overrideArea)
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                {
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                    area = modifier.area;
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                }
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                if (!modifier.ignoreFromBuild)
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                {
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                    if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders)
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                    {
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                        CollectSources(sources, modifier, area, builder);
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                    }
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                    else
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                    {
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                        var tilemap = modifier.GetComponent<Tilemap>();
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                        if (tilemap != null)
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                        {
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                            CollectTileSources(sources, tilemap, area, builder);
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                        }
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                        var sprite = modifier.GetComponent<SpriteRenderer>();
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                        if (sprite != null)
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                        {
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                            CollectSources(sources, sprite, area, builder);
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                        }
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                    }
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                }
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            }
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            if (!builder.hideEditorLogs) Debug.Log("Sources " + sources.Count);
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        }
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        private static void CollectSources(List<NavMeshBuildSource> sources, SpriteRenderer sprite, int area, NavMeshBuilder2dWrapper builder)
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        {
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            if (sprite == null)
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            {
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                return;
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            }
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            var src = new NavMeshBuildSource();
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            src.shape = NavMeshBuildSourceShape.Mesh;
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            src.area = area;
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            Mesh mesh;
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            mesh = builder.GetMesh(sprite.sprite);
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            if (mesh == null)
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            {
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                if (!builder.hideEditorLogs) Debug.Log($"{sprite.name} mesh is null");
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                return;
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            }
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            src.transform = Matrix4x4.TRS(Vector3.Scale(sprite.transform.position, builder.overrideVector), sprite.transform.rotation, sprite.transform.lossyScale);
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            src.sourceObject = mesh;
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            sources.Add(src);
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        }
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        private static void CollectSources(List<NavMeshBuildSource> sources, NavMeshModifier modifier, int area, NavMeshBuilder2dWrapper builder)
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        {
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            var collider = modifier.GetComponent<Collider2D>();
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            if (collider == null)
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            {
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                return;
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            }
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            if (collider.usedByComposite)
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            {
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                collider = collider.GetComponent<CompositeCollider2D>();
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            }
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            var src = new NavMeshBuildSource();
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            src.shape = NavMeshBuildSourceShape.Mesh;
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            src.area = area;
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            Mesh mesh;
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            mesh = builder.GetMesh(collider);
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            if (mesh == null)
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            {
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                if (!builder.hideEditorLogs) Debug.Log($"{collider.name} mesh is null");
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                return;
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            }
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            if (collider.attachedRigidbody)
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            {
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                src.transform = Matrix4x4.TRS(Vector3.Scale(collider.attachedRigidbody.transform.position, builder.overrideVector), collider.attachedRigidbody.transform.rotation, Vector3.one);
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            }
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            else
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            {
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                src.transform = Matrix4x4.identity;
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            }
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            src.sourceObject = mesh;
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            sources.Add(src);
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        }
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        static private void CollectTileSources(List<NavMeshBuildSource> sources, Tilemap tilemap, int area, NavMeshBuilder2dWrapper builder)
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        {
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            var bound = tilemap.cellBounds;
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            var vec3int = new Vector3Int(0, 0, 0);
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            var size = new Vector3(tilemap.layoutGrid.cellSize.x, tilemap.layoutGrid.cellSize.y, 0);
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            Mesh sharedMesh = null;
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            Quaternion rot = default;
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            var src = new NavMeshBuildSource();
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            src.shape = NavMeshBuildSourceShape.Mesh;
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            src.area = area;
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            Mesh mesh;
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            if (builder.useMeshPrefab != null)
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            {
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                sharedMesh = builder.useMeshPrefab.GetComponent<MeshFilter>().sharedMesh;
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                size = builder.useMeshPrefab.transform.localScale;
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                rot = builder.useMeshPrefab.transform.rotation;
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            }
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            for (int i = bound.xMin; i < bound.xMax; i++)
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            {
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                for (int j = bound.yMin; j < bound.yMax; j++)
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                {
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                    vec3int.x = i;
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                    vec3int.y = j;
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                    if (!tilemap.HasTile(vec3int))
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                    {
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                        continue;
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                    }
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                    if (!builder.overrideByGrid && tilemap.GetColliderType(vec3int) == Tile.ColliderType.Sprite)
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                    {
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                        var sprite = tilemap.GetSprite(vec3int);
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                        if (sprite != null)
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                        {
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                            mesh = builder.GetMesh(sprite);
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                            src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int);
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                            src.sourceObject = mesh;
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                            sources.Add(src);
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                        }
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                    }
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                    else if (builder.useMeshPrefab != null || (builder.overrideByGrid && builder.useMeshPrefab != null))
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                    {
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                        src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector), rot, size);
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                        src.sourceObject = sharedMesh;
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                        sources.Add(src);
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                    }
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                    else //default to box
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                    {
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                        var boxsrc = new NavMeshBuildSource();
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                        boxsrc.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int);
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                        boxsrc.shape = NavMeshBuildSourceShape.Box;
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                        boxsrc.size = size;
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                        boxsrc.area = area;
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                        sources.Add(boxsrc);
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                    }
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                }
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            }
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        }
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        internal static void sprite2mesh(Sprite sprite, Mesh mesh)
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        {
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            Vector3[] vert = new Vector3[sprite.vertices.Length];
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            for (int i = 0; i < sprite.vertices.Length; i++)
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            {
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                vert[i] = new Vector3(sprite.vertices[i].x, sprite.vertices[i].y, 0);
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            }
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            mesh.vertices = vert;
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            mesh.uv = sprite.uv;
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            int[] tri = new int[sprite.triangles.Length];
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            for (int i = 0; i < sprite.triangles.Length; i++)
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            {
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                tri[i] = sprite.triangles[i];
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            }
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            mesh.triangles = tri;
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        }
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        static private NavMeshBuildSource BoxBoundSource(Bounds localBounds)
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        {
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            var src = new NavMeshBuildSource();
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            src.transform = Matrix4x4.Translate(localBounds.center);
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            src.shape = NavMeshBuildSourceShape.Box;
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            src.size = localBounds.size;
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            src.area = 0;
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            return src;
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        }
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    }
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}
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