mirror of
				https://github.com/DerTyp7/grow-ai-unity.git
				synced 2025-11-04 06:48:58 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			487 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			487 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
 | 
						|
#if UNITY_EDITOR
 | 
						|
using UnityEditor;
 | 
						|
using UnityEditor.SceneManagement;
 | 
						|
#endif
 | 
						|
 | 
						|
namespace UnityEngine.AI
 | 
						|
{
 | 
						|
    public enum CollectObjects
 | 
						|
    {
 | 
						|
        All = 0,
 | 
						|
        Volume = 1,
 | 
						|
        Children = 2,
 | 
						|
    }
 | 
						|
 | 
						|
    [ExecuteAlways]
 | 
						|
    [DefaultExecutionOrder(-102)]
 | 
						|
    [AddComponentMenu("Navigation/NavMeshSurface", 30)]
 | 
						|
    [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
 | 
						|
    public class NavMeshSurface : MonoBehaviour
 | 
						|
    {
 | 
						|
        [SerializeField]
 | 
						|
        int m_AgentTypeID;
 | 
						|
        public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        CollectObjects m_CollectObjects = CollectObjects.All;
 | 
						|
        public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
 | 
						|
        public Vector3 size { get { return m_Size; } set { m_Size = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        Vector3 m_Center = new Vector3(0, 2.0f, 0);
 | 
						|
        public Vector3 center { get { return m_Center; } set { m_Center = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        LayerMask m_LayerMask = ~0;
 | 
						|
        public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
 | 
						|
        public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        int m_DefaultArea;
 | 
						|
        public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        bool m_IgnoreNavMeshAgent = true;
 | 
						|
        public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        bool m_IgnoreNavMeshObstacle = true;
 | 
						|
        public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
 | 
						|
 | 
						|
        [SerializeField]
 | 
						|
        bool m_OverrideTileSize;
 | 
						|
        public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
 | 
						|
        [SerializeField]
 | 
						|
        int m_TileSize = 256;
 | 
						|
        public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
 | 
						|
        [SerializeField]
 | 
						|
        bool m_OverrideVoxelSize;
 | 
						|
        public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
 | 
						|
        [SerializeField]
 | 
						|
        float m_VoxelSize;
 | 
						|
        public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
 | 
						|
 | 
						|
        // Currently not supported advanced options
 | 
						|
        [SerializeField]
 | 
						|
        bool m_BuildHeightMesh;
 | 
						|
        public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
 | 
						|
 | 
						|
        // Reference to whole scene navmesh data asset.
 | 
						|
        [UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
 | 
						|
        [SerializeField]
 | 
						|
        NavMeshData m_NavMeshData;
 | 
						|
        public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
 | 
						|
 | 
						|
        // Do not serialize - runtime only state.
 | 
						|
        NavMeshDataInstance m_NavMeshDataInstance;
 | 
						|
        Vector3 m_LastPosition = Vector3.zero;
 | 
						|
        Quaternion m_LastRotation = Quaternion.identity;
 | 
						|
 | 
						|
        static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
 | 
						|
 | 
						|
        public static List<NavMeshSurface> activeSurfaces
 | 
						|
        {
 | 
						|
            get { return s_NavMeshSurfaces; }
 | 
						|
        }
 | 
						|
 | 
						|
        void OnEnable()
 | 
						|
        {
 | 
						|
            Register(this);
 | 
						|
            AddData();
 | 
						|
        }
 | 
						|
 | 
						|
        void OnDisable()
 | 
						|
        {
 | 
						|
            RemoveData();
 | 
						|
            Unregister(this);
 | 
						|
        }
 | 
						|
 | 
						|
        public void AddData()
 | 
						|
        {
 | 
						|
#if UNITY_EDITOR
 | 
						|
            var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
 | 
						|
            var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
 | 
						|
            if (isPrefab)
 | 
						|
            {
 | 
						|
                //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
 | 
						|
                //    gameObject.name, name);
 | 
						|
                return;
 | 
						|
            }
 | 
						|
#endif
 | 
						|
            if (m_NavMeshDataInstance.valid)
 | 
						|
                return;
 | 
						|
 | 
						|
            if (m_NavMeshData != null)
 | 
						|
            {
 | 
						|
                m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
 | 
						|
                m_NavMeshDataInstance.owner = this;
 | 
						|
            }
 | 
						|
 | 
						|
            m_LastPosition = transform.position;
 | 
						|
            m_LastRotation = transform.rotation;
 | 
						|
        }
 | 
						|
 | 
						|
        public void RemoveData()
 | 
						|
        {
 | 
						|
            m_NavMeshDataInstance.Remove();
 | 
						|
            m_NavMeshDataInstance = new NavMeshDataInstance();
 | 
						|
        }
 | 
						|
 | 
						|
        public NavMeshBuildSettings GetBuildSettings()
 | 
						|
        {
 | 
						|
            var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
 | 
						|
            if (buildSettings.agentTypeID == -1)
 | 
						|
            {
 | 
						|
                Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
 | 
						|
                buildSettings.agentTypeID = m_AgentTypeID;
 | 
						|
            }
 | 
						|
 | 
						|
            if (overrideTileSize)
 | 
						|
            {
 | 
						|
                buildSettings.overrideTileSize = true;
 | 
						|
                buildSettings.tileSize = tileSize;
 | 
						|
            }
 | 
						|
            if (overrideVoxelSize)
 | 
						|
            {
 | 
						|
                buildSettings.overrideVoxelSize = true;
 | 
						|
                buildSettings.voxelSize = voxelSize;
 | 
						|
            }
 | 
						|
            return buildSettings;
 | 
						|
        }
 | 
						|
 | 
						|
        public void BuildNavMesh()
 | 
						|
        {
 | 
						|
            var sources = CollectSources();
 | 
						|
 | 
						|
            // Use unscaled bounds - this differs in behaviour from e.g. collider components.
 | 
						|
            // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
 | 
						|
            var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
 | 
						|
            if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
 | 
						|
            {
 | 
						|
                sourcesBounds = CalculateWorldBounds(sources);
 | 
						|
            }
 | 
						|
 | 
						|
            var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
 | 
						|
                    sources, sourcesBounds, transform.position, transform.rotation);
 | 
						|
 | 
						|
            if (data != null)
 | 
						|
            {
 | 
						|
                data.name = gameObject.name;
 | 
						|
                RemoveData();
 | 
						|
                m_NavMeshData = data;
 | 
						|
                if (isActiveAndEnabled)
 | 
						|
                    AddData();
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public AsyncOperation UpdateNavMesh(NavMeshData data)
 | 
						|
        {
 | 
						|
            var sources = CollectSources();
 | 
						|
 | 
						|
            // Use unscaled bounds - this differs in behaviour from e.g. collider components.
 | 
						|
            // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
 | 
						|
            var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
 | 
						|
            if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
 | 
						|
                sourcesBounds = CalculateWorldBounds(sources);
 | 
						|
 | 
						|
            return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
 | 
						|
        }
 | 
						|
 | 
						|
        static void Register(NavMeshSurface surface)
 | 
						|
        {
 | 
						|
#if UNITY_EDITOR
 | 
						|
            var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
 | 
						|
            var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
 | 
						|
            if (isPrefab)
 | 
						|
            {
 | 
						|
                //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
 | 
						|
                //    surface.gameObject.name, surface.name);
 | 
						|
                return;
 | 
						|
            }
 | 
						|
#endif
 | 
						|
            if (s_NavMeshSurfaces.Count == 0)
 | 
						|
                NavMesh.onPreUpdate += UpdateActive;
 | 
						|
 | 
						|
            if (!s_NavMeshSurfaces.Contains(surface))
 | 
						|
                s_NavMeshSurfaces.Add(surface);
 | 
						|
        }
 | 
						|
 | 
						|
        static void Unregister(NavMeshSurface surface)
 | 
						|
        {
 | 
						|
            s_NavMeshSurfaces.Remove(surface);
 | 
						|
 | 
						|
            if (s_NavMeshSurfaces.Count == 0)
 | 
						|
                NavMesh.onPreUpdate -= UpdateActive;
 | 
						|
        }
 | 
						|
 | 
						|
        static void UpdateActive()
 | 
						|
        {
 | 
						|
            for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
 | 
						|
                s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
 | 
						|
        }
 | 
						|
 | 
						|
        void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
 | 
						|
        {
 | 
						|
#if UNITY_EDITOR
 | 
						|
            var myStage = StageUtility.GetStageHandle(gameObject);
 | 
						|
            if (!myStage.IsValid())
 | 
						|
                return;
 | 
						|
#endif
 | 
						|
            // Modifiers
 | 
						|
            List<NavMeshModifierVolume> modifiers;
 | 
						|
            if (m_CollectObjects == CollectObjects.Children)
 | 
						|
            {
 | 
						|
                modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
 | 
						|
                modifiers.RemoveAll(x => !x.isActiveAndEnabled);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                modifiers = NavMeshModifierVolume.activeModifiers;
 | 
						|
            }
 | 
						|
 | 
						|
            foreach (var m in modifiers)
 | 
						|
            {
 | 
						|
                if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
 | 
						|
                    continue;
 | 
						|
                if (!m.AffectsAgentType(m_AgentTypeID))
 | 
						|
                    continue;
 | 
						|
#if UNITY_EDITOR
 | 
						|
                if (!myStage.Contains(m.gameObject))
 | 
						|
                    continue;
 | 
						|
#endif
 | 
						|
                var mcenter = m.transform.TransformPoint(m.center);
 | 
						|
                var scale = m.transform.lossyScale;
 | 
						|
                var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
 | 
						|
 | 
						|
                var src = new NavMeshBuildSource();
 | 
						|
                src.shape = NavMeshBuildSourceShape.ModifierBox;
 | 
						|
                src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
 | 
						|
                src.size = msize;
 | 
						|
                src.area = m.area;
 | 
						|
                sources.Add(src);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        List<NavMeshBuildSource> CollectSources()
 | 
						|
        {
 | 
						|
            var sources = new List<NavMeshBuildSource>();
 | 
						|
            var markups = new List<NavMeshBuildMarkup>();
 | 
						|
 | 
						|
            List<NavMeshModifier> modifiers;
 | 
						|
            if (m_CollectObjects == CollectObjects.Children)
 | 
						|
            {
 | 
						|
                modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
 | 
						|
                modifiers.RemoveAll(x => !x.isActiveAndEnabled);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                modifiers = NavMeshModifier.activeModifiers;
 | 
						|
            }
 | 
						|
 | 
						|
            foreach (var m in modifiers)
 | 
						|
            {
 | 
						|
                if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
 | 
						|
                    continue;
 | 
						|
                if (!m.AffectsAgentType(m_AgentTypeID))
 | 
						|
                    continue;
 | 
						|
                var markup = new NavMeshBuildMarkup();
 | 
						|
                markup.root = m.transform;
 | 
						|
                markup.overrideArea = m.overrideArea;
 | 
						|
                markup.area = m.area;
 | 
						|
                markup.ignoreFromBuild = m.ignoreFromBuild;
 | 
						|
                markups.Add(markup);
 | 
						|
            }
 | 
						|
 | 
						|
#if UNITY_EDITOR
 | 
						|
            if (!EditorApplication.isPlaying)
 | 
						|
            {
 | 
						|
                if (m_CollectObjects == CollectObjects.All)
 | 
						|
                {
 | 
						|
                    UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
 | 
						|
                        null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
 | 
						|
                }
 | 
						|
                else if (m_CollectObjects == CollectObjects.Children)
 | 
						|
                {
 | 
						|
                    UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
 | 
						|
                        transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
 | 
						|
                }
 | 
						|
                else if (m_CollectObjects == CollectObjects.Volume)
 | 
						|
                {
 | 
						|
                    Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
 | 
						|
                    var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
 | 
						|
 | 
						|
                    UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
 | 
						|
                        worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
#endif
 | 
						|
            {
 | 
						|
                if (m_CollectObjects == CollectObjects.All)
 | 
						|
                {
 | 
						|
                    NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
 | 
						|
                }
 | 
						|
                else if (m_CollectObjects == CollectObjects.Children)
 | 
						|
                {
 | 
						|
                    NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
 | 
						|
                }
 | 
						|
                else if (m_CollectObjects == CollectObjects.Volume)
 | 
						|
                {
 | 
						|
                    Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
 | 
						|
                    var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
 | 
						|
                    NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (m_IgnoreNavMeshAgent)
 | 
						|
                sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
 | 
						|
 | 
						|
            if (m_IgnoreNavMeshObstacle)
 | 
						|
                sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
 | 
						|
 | 
						|
            AppendModifierVolumes(ref sources);
 | 
						|
 | 
						|
            return sources;
 | 
						|
        }
 | 
						|
 | 
						|
        static Vector3 Abs(Vector3 v)
 | 
						|
        {
 | 
						|
            return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
 | 
						|
        }
 | 
						|
 | 
						|
        static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
 | 
						|
        {
 | 
						|
            var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
 | 
						|
            var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
 | 
						|
            var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
 | 
						|
            var worldPosition = mat.MultiplyPoint(bounds.center);
 | 
						|
            var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
 | 
						|
            return new Bounds(worldPosition, worldSize);
 | 
						|
        }
 | 
						|
 | 
						|
        Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
 | 
						|
        {
 | 
						|
            // Use the unscaled matrix for the NavMeshSurface
 | 
						|
            Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
 | 
						|
            worldToLocal = worldToLocal.inverse;
 | 
						|
 | 
						|
            var result = new Bounds();
 | 
						|
            foreach (var src in sources)
 | 
						|
            {
 | 
						|
                switch (src.shape)
 | 
						|
                {
 | 
						|
                    case NavMeshBuildSourceShape.Mesh:
 | 
						|
                    {
 | 
						|
                        var m = src.sourceObject as Mesh;
 | 
						|
                        result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
                    case NavMeshBuildSourceShape.Terrain:
 | 
						|
                    {
 | 
						|
                        // Terrain pivot is lower/left corner - shift bounds accordingly
 | 
						|
                        var t = src.sourceObject as TerrainData;
 | 
						|
                        result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
                    case NavMeshBuildSourceShape.Box:
 | 
						|
                    case NavMeshBuildSourceShape.Sphere:
 | 
						|
                    case NavMeshBuildSourceShape.Capsule:
 | 
						|
                    case NavMeshBuildSourceShape.ModifierBox:
 | 
						|
                        result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            // Inflate the bounds a bit to avoid clipping co-planar sources
 | 
						|
            result.Expand(0.1f);
 | 
						|
            return result;
 | 
						|
        }
 | 
						|
 | 
						|
        bool HasTransformChanged()
 | 
						|
        {
 | 
						|
            if (m_LastPosition != transform.position) return true;
 | 
						|
            if (m_LastRotation != transform.rotation) return true;
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        void UpdateDataIfTransformChanged()
 | 
						|
        {
 | 
						|
            if (HasTransformChanged())
 | 
						|
            {
 | 
						|
                RemoveData();
 | 
						|
                AddData();
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
#if UNITY_EDITOR
 | 
						|
        bool UnshareNavMeshAsset()
 | 
						|
        {
 | 
						|
            // Nothing to unshare
 | 
						|
            if (m_NavMeshData == null)
 | 
						|
                return false;
 | 
						|
 | 
						|
            // Prefab parent owns the asset reference
 | 
						|
            var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
 | 
						|
            var isPersistentObject = EditorUtility.IsPersistent(this);
 | 
						|
            if (isInPreviewScene || isPersistentObject)
 | 
						|
                return false;
 | 
						|
 | 
						|
            // An instance can share asset reference only with its prefab parent
 | 
						|
            var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
 | 
						|
            if (prefab != null && prefab.navMeshData == navMeshData)
 | 
						|
                return false;
 | 
						|
 | 
						|
            // Don't allow referencing an asset that's assigned to another surface
 | 
						|
            for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
 | 
						|
            {
 | 
						|
                var surface = s_NavMeshSurfaces[i];
 | 
						|
                if (surface != this && surface.m_NavMeshData == m_NavMeshData)
 | 
						|
                    return true;
 | 
						|
            }
 | 
						|
 | 
						|
            // Asset is not referenced by known surfaces
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
 | 
						|
        void OnValidate()
 | 
						|
        {
 | 
						|
            if (UnshareNavMeshAsset())
 | 
						|
            {
 | 
						|
                Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
 | 
						|
                m_NavMeshData = null;
 | 
						|
            }
 | 
						|
 | 
						|
            var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
 | 
						|
            if (settings.agentTypeID != -1)
 | 
						|
            {
 | 
						|
                // When unchecking the override control, revert to automatic value.
 | 
						|
                const float kMinVoxelSize = 0.01f;
 | 
						|
                if (!m_OverrideVoxelSize)
 | 
						|
                    m_VoxelSize = settings.agentRadius / 3.0f;
 | 
						|
                if (m_VoxelSize < kMinVoxelSize)
 | 
						|
                    m_VoxelSize = kMinVoxelSize;
 | 
						|
 | 
						|
                // When unchecking the override control, revert to default value.
 | 
						|
                const int kMinTileSize = 16;
 | 
						|
                const int kMaxTileSize = 1024;
 | 
						|
                const int kDefaultTileSize = 256;
 | 
						|
 | 
						|
                if (!m_OverrideTileSize)
 | 
						|
                    m_TileSize = kDefaultTileSize;
 | 
						|
                // Make sure tilesize is in sane range.
 | 
						|
                if (m_TileSize < kMinTileSize)
 | 
						|
                    m_TileSize = kMinTileSize;
 | 
						|
                if (m_TileSize > kMaxTileSize)
 | 
						|
                    m_TileSize = kMaxTileSize;
 | 
						|
            }
 | 
						|
        }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
}
 |