Files
grow-ai-unity/Assets/Scripts/FreeTime/FreeTimeObject.cs
2022-03-06 16:04:18 +01:00

16 lines
325 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class FreeTimeObject : MonoBehaviour
{
[Header("FreeTime Object")]
[SerializeField] string FreeTimeObjectName;
[SerializeField] City city;
private void Awake()
{
city.AddFreeTimeObject(this);
}
}