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22 lines
512 B
C#
22 lines
512 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingMenu : MonoBehaviour
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{
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[SerializeField] GameObject slotPrefab;
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[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList;
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void Start()
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{
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foreach(PlacedObjectTypeSO p in placedObjectTypeSOList)
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{
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GameObject slot = Instantiate(slotPrefab, gameObject.transform);
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slot.GetComponent<BuildingMenuSlot>().placedObjectTypeSO = p;
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}
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}
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}
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