mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 21:07:09 +01:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Store : MonoBehaviour
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{
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[SerializeField] string storeName;
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[SerializeField] City city;
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[SerializeField] List<PersonIndicators> personIndicatorsInStore = new List<PersonIndicators>();
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void Start()
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{
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city.AddStore(this);
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TimeManager.OnMinuteUpdate += OnMinuteUpdate;
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}
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void OnMinuteUpdate()
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{
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foreach (PersonIndicators personIndicator in personIndicatorsInStore)
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{
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personIndicator.IncreaseSupplied(0.05f);
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}
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}
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void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision != null)
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{
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if(collision.GetComponent<Person>() != null)
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{
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if(collision.GetComponent<Person>().status == PersonStatus.STORE)
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{
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personIndicatorsInStore.Add(collision.GetComponent<PersonIndicators>());
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}
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}
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}
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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if (collision != null)
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{
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if (collision.GetComponent<Person>() != null)
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{
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if (personIndicatorsInStore.Contains(collision.GetComponent<PersonIndicators>()))
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{
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personIndicatorsInStore.Remove(collision.GetComponent<PersonIndicators>());
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}
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}
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}
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}
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}
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