Files
grow-ai-unity/Assets/Scripts/Managers/AreaManager.cs
j.mei7 2e92ba6ea4 a
2022-03-16 18:16:19 +01:00

65 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AreaManager : MonoBehaviour
{
[SerializeField] int areaHeight;
[SerializeField] int areaWidth;
List<AreaObject> areaObjects;
[SerializeField] GameObject testPrefab;
void Start()
{
//int gridWidth = GridBuildingSystem.instance.buildingGrid.GetWidth();
//int gridHeight = GridBuildingSystem.instance.buildingGrid.GetWidth();
int areaWidthCount = GridBuildingSystem.instance.buildingGrid.GetWidth() / areaWidth;
int areaHeightCount = GridBuildingSystem.instance.buildingGrid.GetHeight() / areaHeight;
for(int heightCounter = 0; heightCounter < areaHeightCount; heightCounter++)
{
Debug.Log("---- New Row -----");
for (int widthCounter = 0; widthCounter < areaWidthCount; widthCounter++)
{
Debug.Log("---- New Area -----");
List<GameObject> testGameObjs = new List<GameObject>();
for (int x = 0; x < areaWidth; x++)
{
for (int y = 0; y < areaHeight; y++)
{
Debug.Log((x + widthCounter * areaWidth).ToString() + "," + (y + heightCounter * areaHeight).ToString());
GameObject testObj = Instantiate(testPrefab);
testObj.transform.position = GridBuildingSystem.instance.buildingGrid.GetWorldPosition((x + widthCounter * areaWidth), (y + heightCounter * areaHeight));
testObj.transform.name = widthCounter + " - " + heightCounter;
testGameObjs.Add(testObj);
}
}
Color color = Random.ColorHSV();
foreach (GameObject testObj in testGameObjs)
{
testObj.GetComponent<SpriteRenderer>().color = color;
}
}
}
}
public class AreaObject
{
public int[,] tileArray;
public AreaObject(int[,] _tileArray) {
tileArray = _tileArray;
}
}
}