Files
grow-ai-unity/Assets/Scripts/FreeTime/Store.cs
2022-03-06 16:04:18 +01:00

55 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Store : MonoBehaviour
{
[SerializeField] string storeName;
[SerializeField] City city;
[SerializeField] List<PersonIndicators> personIndicatorsInStore = new List<PersonIndicators>();
void Start()
{
city.AddStore(this);
TimeManager.OnMinuteUpdate += OnMinuteUpdate;
}
void OnMinuteUpdate()
{
foreach (PersonIndicators personIndicator in personIndicatorsInStore)
{
personIndicator.IncreaseSupplied(0.05f);
}
}
void OnTriggerEnter2D(Collider2D collision)
{
if (collision != null)
{
if(collision.GetComponent<Person>() != null)
{
if(collision.GetComponent<Person>().status == PersonStatus.STORE)
{
personIndicatorsInStore.Add(collision.GetComponent<PersonIndicators>());
}
}
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision != null)
{
if (collision.GetComponent<Person>() != null)
{
if (personIndicatorsInStore.Contains(collision.GetComponent<PersonIndicators>()))
{
personIndicatorsInStore.Remove(collision.GetComponent<PersonIndicators>());
}
}
}
}
}