mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 21:07:09 +01:00
101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
// Written with https://www.youtube.com/watch?v=dulosHPl82A
|
|
public class GridBuildingSystem : MonoBehaviour
|
|
{
|
|
public static GridBuildingSystem instance;
|
|
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
|
|
PlacedObjectTypeSO placedObjectTypeSO;
|
|
|
|
public Grid<GridObject> buildingGrid;
|
|
void Awake()
|
|
{
|
|
if (instance == null)
|
|
instance = this;
|
|
|
|
int gridWidth = 20;
|
|
int gridHeight = 20;
|
|
float cellSize = 1f;
|
|
|
|
buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
|
|
placedObjectTypeSO = placedObjectTypeSOList[0];
|
|
}
|
|
public class GridObject
|
|
{
|
|
int x, y;
|
|
Grid<GridObject> grid;
|
|
PlacedObject placedObject;
|
|
public GridObject(Grid<GridObject> _grid, int _x, int _y)
|
|
{
|
|
grid = _grid;
|
|
x = _x;
|
|
y = _y;
|
|
}
|
|
public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject;
|
|
public PlacedObject GetPlacedObject() => placedObject;
|
|
public void ClearPlacedObject() => placedObject = null;
|
|
|
|
public bool CanBuild()
|
|
{
|
|
return placedObject == null;
|
|
}
|
|
}
|
|
void Update()
|
|
{
|
|
// PLACE
|
|
if (Input.GetKeyDown(KeyCode.B))
|
|
{
|
|
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
|
|
buildingGrid.GetXY(mousePosition, out int x, out int y);
|
|
|
|
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
|
|
|
|
bool canBuild = true;
|
|
foreach (Vector2Int gridPosition in gridPositionList)
|
|
{
|
|
if(!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
|
|
{
|
|
// Cannot build here
|
|
canBuild = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canBuild)
|
|
{
|
|
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
|
|
|
|
|
|
foreach(Vector2Int gridPosition in gridPositionList)
|
|
{
|
|
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Cannot build here!" + " " + mousePosition);
|
|
}
|
|
|
|
}else if (Input.GetKeyDown(KeyCode.N)) // DEMOLISH
|
|
{
|
|
GridObject gridObject = buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
|
PlacedObject placedObject = gridObject.GetPlacedObject();
|
|
if (placedObject != null)
|
|
{
|
|
placedObject.DestroySelf();
|
|
|
|
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
|
|
|
|
foreach (Vector2Int gridPosition in gridPositionList)
|
|
{
|
|
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|