Files
grow-ai-unity/Assets/Scripts/Grid/PathfindingSystem.cs
j.mei7 6279eb3adb a
2022-03-20 00:25:18 +01:00

57 lines
2.0 KiB
C#

using UnityEngine;
public class PathfindingSystem : MonoBehaviour
{
public static PathfindingSystem instance { get; private set; }
public Pathfinding pathfinding;
void Start()
{
instance = this;
int gridWidth = GridBuildingSystem.instance.gridWidth;
int gridHeight = GridBuildingSystem.instance.gridHeight;
float cellSize = GridBuildingSystem.instance.cellSize;
pathfinding = new Pathfinding(gridWidth, gridHeight, cellSize);
}
void Update()
{/*
if (Input.GetMouseButtonDown(0))
{
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
List<PathNode> path = pathfinding.FindPath(originX, originY, x, y);
if (path != null)
{
float cellSize = pathfinding.GetGrid().GetCellSize();
for (int i = 0; i < path.Count - 1; i++)
{
Debug.DrawLine(new Vector3(path[i].x, path[i].y) * cellSize + Vector3.one * cellSize / 2, new Vector3(path[i + 1].x, path[i + 1].y) * cellSize + Vector3.one * cellSize / 2, Color.green, 5f);
}
}
//characterPathfinding.SetTargetPosition(mouseWorldPosition);
}
if (Input.GetMouseButtonDown(1))
{
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
originX = x;
originY = y;
}
if (Input.GetMouseButtonDown(2))
{
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
}*/
}
}