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			37 lines
		
	
	
		
			713 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			713 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PersonManager : MonoBehaviour
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{
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    City city;
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    [SerializeField] GameObject personPrefab;
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    void Start()
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    {
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        city = GetComponent<City>();
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        TimeManager.OnDayUpdate += OnDayUpdate;
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    }
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    void OnDayUpdate()
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    {
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        int avaiableSpace = city.GetAvaiableHousingSpace();
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        if (avaiableSpace > 5)
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        {
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            SpawnPerson(5);
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        }
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        else
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        {
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            SpawnPerson(avaiableSpace);
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        }
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    }
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    public void SpawnPerson(int count = 1)
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    {
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        for(int i = 0; i < count; i++)
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        {
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            Instantiate(personPrefab);
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        }
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    }
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}
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