Files
grow-ai-unity/Assets/Scripts/PlacedObjects/House.cs
j.mei7 2e92ba6ea4 a
2022-03-16 18:16:19 +01:00

44 lines
990 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class House : PlacedObject
{
[Header("House")]
[SerializeField]
int space = 4;
[SerializeField]
List<Person> persons = new List<Person>();
City city;
public int GetAvaiableSpace() => space - persons.Count;
public override void OnPlace()
{
city = GameObject.Find("GameManager").GetComponent<City>();
city.AddHouse(this);
}
public bool AddPerson(Person person)
{
if (!persons.Contains(person) && persons.Count < space)
{
persons.Add(person);
Debug.Log(person.GetFullName() + " now lives in house");
return true;
}
return false;
}
public void RemovePerson(Person person)
{
if (persons.Contains(person))
{
persons.Remove(person);
Debug.Log(person.GetFullName() + " does not live in house anymore");
}
}
}