mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 04:47:10 +01:00
79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Grid
|
|
{
|
|
int width, height;
|
|
float cellSize;
|
|
Vector3 originPosition;
|
|
int[,] gridArray;
|
|
|
|
public Grid(int _width, int _height, float _cellSize, Vector3 _originPosition)
|
|
{
|
|
width = _width;
|
|
height = _height;
|
|
cellSize = _cellSize;
|
|
originPosition = _originPosition;
|
|
|
|
gridArray = new int[width, height];
|
|
|
|
for(int x = 0; x < gridArray.GetLength(0); x++)
|
|
{
|
|
for (int y = 0; y < gridArray.GetLength(1); y++)
|
|
{
|
|
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y+1), Color.white, 100f);
|
|
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x+1,y), Color.white, 100f);
|
|
}
|
|
}
|
|
Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
|
|
Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
|
|
}
|
|
|
|
Vector3 GetWorldPosition(int x, int y)
|
|
{
|
|
return new Vector3(x, y) * cellSize + originPosition;
|
|
}
|
|
|
|
void GetXY(Vector3 worldPosition, out int x, out int y)
|
|
{
|
|
x = Mathf.FloorToInt((worldPosition - originPosition).x / cellSize);
|
|
y = Mathf.FloorToInt((worldPosition - originPosition).y / cellSize);
|
|
}
|
|
|
|
public void SetValue(int x, int y, int value)
|
|
{
|
|
if(x >= 0 && y >= 0 && x < width && y < height)
|
|
{
|
|
gridArray[x, y] = value;
|
|
Debug.Log(x.ToString() + " " + y.ToString() + " -> " + value.ToString());
|
|
}
|
|
}
|
|
|
|
public void SetValue(Vector3 worldPosition, int value)
|
|
{
|
|
int x, y;
|
|
GetXY(worldPosition, out x, out y);
|
|
SetValue(x, y, value);
|
|
}
|
|
|
|
public int GetValue(int x, int y)
|
|
{
|
|
if (x >= 0 && y >= 0 && x < width && y < height)
|
|
{
|
|
return gridArray[x, y];
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public int GetValue(Vector3 worldPosition)
|
|
{
|
|
int x, y;
|
|
GetXY(worldPosition, out x, out y);
|
|
return GetValue(x, y);
|
|
}
|
|
}
|