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https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-29 12:32:10 +01:00
74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class City : MonoBehaviour
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{
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[Header("City")]
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[SerializeField]
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string cityName;
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[SerializeField]
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List<Person> citizens = new List<Person>();
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[SerializeField]
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List<House> houses = new List<House>();
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[SerializeField]
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List<Workplace> workplaces = new List<Workplace>();
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public void AddCitizen(Person citizen)
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{
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if (!citizens.Contains(citizen))
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{
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citizens.Add(citizen);
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Debug.Log(citizen.GetFullName() + " joined " + cityName);
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}
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}
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public void RemoveCitizen(Person citizen)
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{
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if (citizens.Contains(citizen))
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{
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citizens.Remove(citizen);
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Debug.Log(citizen.GetFullName() + " left " + cityName);
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}
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}
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public void AddHouse(House house)
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{
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if (!houses.Contains(house))
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{
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houses.Add(house);
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Debug.Log("House built in " + cityName);
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}
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}
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public void RemoveHouse(House house)
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{
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if (houses.Contains(house))
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{
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houses.Remove(house);
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Debug.Log("House demolished in " + cityName);
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}
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}
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public void AddWorkplace(Workplace workplace)
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{
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if (!workplaces.Contains(workplace))
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{
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workplaces.Add(workplace);
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Debug.Log("Workplace built in " + cityName);
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}
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}
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public void RemoveWorkplace(Workplace workplace)
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{
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if (workplaces.Contains(workplace))
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{
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workplaces.Remove(workplace);
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Debug.Log("Workplace demolished in " + cityName);
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}
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}
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}
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