Files
grow-ai-unity/Assets/Scripts/City.cs
j.mei7 7e0f3e6930 init
2022-03-01 20:47:08 +01:00

74 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class City : MonoBehaviour
{
[Header("City")]
[SerializeField]
string cityName;
[SerializeField]
List<Person> citizens = new List<Person>();
[SerializeField]
List<House> houses = new List<House>();
[SerializeField]
List<Workplace> workplaces = new List<Workplace>();
public void AddCitizen(Person citizen)
{
if (!citizens.Contains(citizen))
{
citizens.Add(citizen);
Debug.Log(citizen.GetFullName() + " joined " + cityName);
}
}
public void RemoveCitizen(Person citizen)
{
if (citizens.Contains(citizen))
{
citizens.Remove(citizen);
Debug.Log(citizen.GetFullName() + " left " + cityName);
}
}
public void AddHouse(House house)
{
if (!houses.Contains(house))
{
houses.Add(house);
Debug.Log("House built in " + cityName);
}
}
public void RemoveHouse(House house)
{
if (houses.Contains(house))
{
houses.Remove(house);
Debug.Log("House demolished in " + cityName);
}
}
public void AddWorkplace(Workplace workplace)
{
if (!workplaces.Contains(workplace))
{
workplaces.Add(workplace);
Debug.Log("Workplace built in " + cityName);
}
}
public void RemoveWorkplace(Workplace workplace)
{
if (workplaces.Contains(workplace))
{
workplaces.Remove(workplace);
Debug.Log("Workplace demolished in " + cityName);
}
}
}