mirror of
https://github.com/DerTyp7/grow-ai-unity.git
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76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Person : MonoBehaviour
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{
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[Header("Person")]
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[SerializeField]
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string firstName = "";
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[SerializeField]
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string lastName = "";
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[SerializeField]
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City city;
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[SerializeField]
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House house;
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[SerializeField]
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Workplace workplace;
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TimeManager timeManager;
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PersonMovement movement;
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public bool isWorking = false;
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public string GetFirstName() => firstName;
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public string GetLastName() => lastName;
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public string GetFullName() => firstName + " " + lastName;
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TimeManager.PartOfDay prevPartOfDay;
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void Awake()
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{
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city.AddCitizen(this);
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house.AddPerson(this);
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workplace.AddWorker(this);
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}
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void Start()
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{
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timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
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movement = GetComponent<PersonMovement>();
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TimeManager.OnTimeUpdate += OnTimeUpdate;
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}
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void OnTimeUpdate()
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{
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if (prevPartOfDay != timeManager.partOfDay)
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{
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switch (timeManager.partOfDay)
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{
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case TimeManager.PartOfDay.NIGHT:
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movement.SetTarget(house.transform);
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break;
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case TimeManager.PartOfDay.MORNING:
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movement.SetTarget(workplace.transform);
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workplace.AddActiveWorker(this);
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break;
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case TimeManager.PartOfDay.AFTERNOON:
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break;
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case TimeManager.PartOfDay.EVENING:
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workplace.RemoveActiveWorker(this);
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movement.SetTarget(city.transform);
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break;
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default:
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movement.SetTarget(city.transform);
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break;
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}
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prevPartOfDay = timeManager.partOfDay;
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}
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}
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}
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