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			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine.AI;
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namespace UnityEditor.AI
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{
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    [CanEditMultipleObjects]
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    [CustomEditor(typeof(NavMeshModifier))]
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    class NavMeshModifierEditor : Editor
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    {
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        SerializedProperty m_AffectedAgents;
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        SerializedProperty m_Area;
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        SerializedProperty m_IgnoreFromBuild;
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        SerializedProperty m_OverrideArea;
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        void OnEnable()
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        {
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            m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
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            m_Area = serializedObject.FindProperty("m_Area");
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            m_IgnoreFromBuild = serializedObject.FindProperty("m_IgnoreFromBuild");
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            m_OverrideArea = serializedObject.FindProperty("m_OverrideArea");
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            NavMeshVisualizationSettings.showNavigation++;
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        }
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        void OnDisable()
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        {
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            NavMeshVisualizationSettings.showNavigation--;
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        }
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        public override void OnInspectorGUI()
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        {
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            serializedObject.Update();
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            EditorGUILayout.PropertyField(m_IgnoreFromBuild);
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            EditorGUILayout.PropertyField(m_OverrideArea);
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            if (m_OverrideArea.boolValue)
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            {
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                EditorGUI.indentLevel++;
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                NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area);
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                EditorGUI.indentLevel--;
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            }
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            NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
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            EditorGUILayout.Space();
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            serializedObject.ApplyModifiedProperties();
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        }
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    }
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}
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