From 4572b0dc2756693beaaa0b741f82ef4369cd2210 Mon Sep 17 00:00:00 2001 From: Janis Date: Wed, 15 Feb 2023 18:09:54 +0100 Subject: [PATCH] add grid building system --- Assets/PlaceableObjects.meta | 8 + Assets/PlaceableObjects/house.asset | 18 + Assets/PlaceableObjects/house.asset.meta | 8 + Assets/Prefabs/House.prefab | 26 +- Assets/Scenes/SampleScene.unity | 17 +- Assets/Scripts/GridBuildingSystem.cs | 61 ++ Assets/Scripts/GridBuildingSystem.cs.meta | 11 + Assets/Scripts/PlaceableObject.cs | 16 + Assets/Scripts/PlaceableObject.cs.meta | 11 + .../Cozy Farm/Buildings/buildings.png.meta | 873 +++++++++--------- 10 files changed, 583 insertions(+), 466 deletions(-) create mode 100644 Assets/PlaceableObjects.meta create mode 100644 Assets/PlaceableObjects/house.asset create mode 100644 Assets/PlaceableObjects/house.asset.meta create mode 100644 Assets/Scripts/GridBuildingSystem.cs create mode 100644 Assets/Scripts/GridBuildingSystem.cs.meta create mode 100644 Assets/Scripts/PlaceableObject.cs create mode 100644 Assets/Scripts/PlaceableObject.cs.meta diff --git a/Assets/PlaceableObjects.meta b/Assets/PlaceableObjects.meta new file mode 100644 index 0000000..0e2e6f0 --- /dev/null +++ b/Assets/PlaceableObjects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d7dca3d9e70abff4c98a2913b1182060 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PlaceableObjects/house.asset b/Assets/PlaceableObjects/house.asset new file mode 100644 index 0000000..556c1ce --- /dev/null +++ b/Assets/PlaceableObjects/house.asset @@ -0,0 +1,18 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 66971ee377514a046acbb1e1c0b45d44, type: 3} + m_Name: house + m_EditorClassIdentifier: + objectName: house + prefab: {fileID: 6244317213382018835, guid: 5eebe6599cdf53b4da6f656f81588cb8, type: 3} + width: 4 + height: 5 diff --git a/Assets/PlaceableObjects/house.asset.meta b/Assets/PlaceableObjects/house.asset.meta new file mode 100644 index 0000000..012c07d --- /dev/null +++ b/Assets/PlaceableObjects/house.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 40437410555fcda43ab2ec4c9a4c2807 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/House.prefab b/Assets/Prefabs/House.prefab index 02984b6..7a82c6b 100644 --- a/Assets/Prefabs/House.prefab +++ b/Assets/Prefabs/House.prefab @@ -11,7 +11,6 @@ GameObject: - 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target: {fileID: 5852600358559839619, guid: 5eebe6599cdf53b4da6f656f81588cb8, type: 3} propertyPath: m_LocalPosition.y - value: 0 + value: 15 objectReference: {fileID: 0} - target: {fileID: 5852600358559839619, guid: 5eebe6599cdf53b4da6f656f81588cb8, type: 3} propertyPath: m_LocalPosition.z diff --git a/Assets/Scripts/GridBuildingSystem.cs b/Assets/Scripts/GridBuildingSystem.cs new file mode 100644 index 0000000..f84a464 --- /dev/null +++ b/Assets/Scripts/GridBuildingSystem.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Tilemaps; + +public class GridBuildingSystem : MonoBehaviour +{ + public PlaceableObject placeableObject; + + + public Tilemap collisionTm; + + GameObject newBuilding; + + + private void Start() + { + newBuilding = Instantiate(placeableObject.prefab, Vector3.zero, Quaternion.identity); + } + private void Update() + { + if (newBuilding) + { + Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); + //* Cursor.visible = false; + int snappedX = Mathf.RoundToInt(newPosition.x); + int snappedY = Mathf.RoundToInt(newPosition.y); + Vector3Int snappedPosition = new Vector3Int(snappedX, snappedY, 0); + + newBuilding.transform.position = snappedPosition; + + // TODO change to red if occupied + + if (Input.GetMouseButtonDown(0) && !IsOccupied(snappedPosition, placeableObject)) + { + placeableObject.Place(); + // TODO mark tiles as occupied + // TODO unselect + } + } + + } + + private bool IsOccupied(Vector3Int startPos, PlaceableObject po) + { + Vector3Int poSize = new Vector3Int(po.width, po.height, 1); + + BoundsInt area = new BoundsInt(startPos, poSize); + TileBase[] tileArray = collisionTm.GetTilesBlock(area); + + foreach (TileBase tile in tileArray) + { + if (tile != null) + { + return true; + } + } + + return false; + } +} diff --git a/Assets/Scripts/GridBuildingSystem.cs.meta b/Assets/Scripts/GridBuildingSystem.cs.meta new file mode 100644 index 0000000..9840ab7 --- /dev/null +++ b/Assets/Scripts/GridBuildingSystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c4997c1e7757ea49a7ea73e46e528c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlaceableObject.cs b/Assets/Scripts/PlaceableObject.cs new file mode 100644 index 0000000..c8a30c7 --- /dev/null +++ b/Assets/Scripts/PlaceableObject.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "New PlacableObject", menuName = "Harvestdale/PlaceableObjects", order = 0)] +public class PlaceableObject : ScriptableObject +{ + public string objectName; + // public Sprite icon; + public GameObject prefab; + public int width; + public int height; + + public void Place() + { + Debug.Log("PLACE"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlaceableObject.cs.meta b/Assets/Scripts/PlaceableObject.cs.meta new file mode 100644 index 0000000..4abecdb --- /dev/null +++ b/Assets/Scripts/PlaceableObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 66971ee377514a046acbb1e1c0b45d44 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/Cozy Farm/Buildings/buildings.png.meta b/Assets/Sprites/Cozy Farm/Buildings/buildings.png.meta index 2be04e4..d945985 100644 --- a/Assets/Sprites/Cozy Farm/Buildings/buildings.png.meta +++ b/Assets/Sprites/Cozy Farm/Buildings/buildings.png.meta @@ -123,8 +123,8 @@ TextureImporter: x: 0 y: 960 width: 64 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4052,7 +4052,7 @@ TextureImporter: width: 12 height: 18 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4073,7 +4073,7 @@ TextureImporter: width: 5 height: 18 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4094,7 +4094,7 @@ TextureImporter: width: 12 height: 18 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4115,7 +4115,7 @@ TextureImporter: width: 12 height: 18 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4136,7 +4136,7 @@ TextureImporter: width: 5 height: 18 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4157,7 +4157,7 @@ TextureImporter: width: 13 height: 20 alignment: 0 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4430,7 +4430,7 @@ TextureImporter: width: 16 height: 48 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4451,7 +4451,7 @@ TextureImporter: width: 32 height: 64 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4472,7 +4472,7 @@ TextureImporter: width: 72 height: 74 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4493,7 +4493,7 @@ TextureImporter: width: 72 height: 74 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4514,7 +4514,7 @@ TextureImporter: width: 72 height: 74 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4535,7 +4535,7 @@ TextureImporter: width: 82 height: 69 alignment: 0 - 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