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https://github.com/DerTyp7/harvestdale-unity.git
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add field functinallity
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@@ -1,3 +1,8 @@
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// Contains logic for the field
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// Checks if a plant is dead, growing or harvestable
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// Determines what sprite to show
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// Handles planting and harvesting
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using UnityEngine;
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public enum FieldState
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@@ -10,57 +15,133 @@ public enum FieldState
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public class Field : Building
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{
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public Crop crop;
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[Header("Children Objects")]
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[SerializeField]
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private SpriteRenderer cropSpriteRenderer;
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public SpriteRenderer currentCropSpriteRenderer;
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public int daysSincePlanted;
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public bool isWatered = false;
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public FieldState state = FieldState.EMPTY;
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[SerializeField]
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private SpriteRenderer backgroundSpriteRenderer;
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[SerializeField]
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private GameObject fieldController;
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[Header("Field Properties")]
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[SerializeField]
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private Crop crop;
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private Vector2Int size;
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private int daysSincePlanted;
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private bool isWatered = false;
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private FieldState state = FieldState.EMPTY;
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public FieldState State
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{
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get { return state; }
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}
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public bool IsWatered
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{
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get { return isWatered; }
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}
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private void Start()
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{
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TimeManager.OnDayChanged += AddDay;
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size = DeterminSize();
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SetFieldControllerPosition();
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fieldController.GetComponent<FieldController>().SetField(this);
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TimeManager.OnDayChanged += DayInterval;
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}
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public override void OnPlace()
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{
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EmptyField();
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}
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private void SetFieldControllerPosition()
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{
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if (fieldController)
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{
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fieldController.transform.localPosition = new Vector3(size.x, size.y / 2, 0);
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}
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}
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private Vector2Int DeterminSize()
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{
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return new Vector2Int(Mathf.FloorToInt(backgroundSpriteRenderer.size.x), Mathf.FloorToInt(backgroundSpriteRenderer.size.y));
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}
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private void SetSprite(Sprite sprite)
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{
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if (currentCropSpriteRenderer)
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if (cropSpriteRenderer)
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{
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currentCropSpriteRenderer.sprite = sprite;
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currentCropSpriteRenderer.drawMode = SpriteDrawMode.Tiled;
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currentCropSpriteRenderer.size = new Vector2(10, 10); // TODO: Make this dynamic
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cropSpriteRenderer.sprite = sprite;
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cropSpriteRenderer.drawMode = SpriteDrawMode.Tiled;
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cropSpriteRenderer.size = size;
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}
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}
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private void AddDay()
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private void DayInterval()
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{
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if (crop && isPlaced && state != FieldState.DEAD)
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if (state == FieldState.GROWING)
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{
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if (!isWatered)
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state = FieldState.DEAD;
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else
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{
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daysSincePlanted++;
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if (daysSincePlanted >= crop.daysToGrow)
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{
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state = FieldState.HARVESTABLE;
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}
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SetSprite(crop.sprites[daysSincePlanted]);
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}
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}
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}
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#region Field controlling
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public void Plant(Crop newCrop)
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{
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daysSincePlanted = 0;
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state = FieldState.GROWING;
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crop = newCrop;
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SetSprite(crop.sprites[0]);
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bool enoughItemsInInventory = FarmManager.Instance.CropInventory.RemoveExactAmount(newCrop, size.x * size.y);
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if (enoughItemsInInventory)
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{
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daysSincePlanted = 0;
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state = FieldState.GROWING;
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crop = newCrop;
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SetSprite(crop.sprites[0]);
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}
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else
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{
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Debug.Log("Not enough items in inventory");
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}
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}
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public override void OnPlace()
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public void Harvest()
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{
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Plant(null);
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if (state == FieldState.HARVESTABLE)
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{
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FarmManager.Instance.HarvestInventory.Add(crop.harvest, size.x * size.y);
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state = FieldState.EMPTY;
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SetSprite(null);
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}
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}
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public void Water()
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{
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isWatered = true;
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}
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public void UnWater()
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{
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isWatered = false;
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}
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public void EmptyField()
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{
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state = FieldState.EMPTY;
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SetSprite(null);
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}
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#endregion
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}
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