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9
Assets/Scripts/Crop.cs
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9
Assets/Scripts/Crop.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Crops", order = 0)]
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public class Crop : ScriptableObject
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{
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public string cropName;
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public int daysToGrow;
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public bool isHarvestable;
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}
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