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	Drag
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		| @@ -60,7 +60,7 @@ public class Inventory : MonoBehaviour | ||||
|     { | ||||
|       InventoryItem invItem = items[i]; | ||||
|       Debug.Log(invItem); | ||||
|       if (invItem.item == null) | ||||
|       if (invItem?.item == null) | ||||
|       { | ||||
|  | ||||
|         int toAdd = Mathf.Min(item.maxStackSize, remainingCount); | ||||
|   | ||||
| @@ -1,16 +1,18 @@ | ||||
| using UnityEngine; | ||||
| using UnityEngine.EventSystems; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
|  | ||||
|  | ||||
| public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler | ||||
| { | ||||
|   public int slotIndex; | ||||
|   public int slotIndex; // slotIndex is set by SlotUI | ||||
|   [HideInInspector] public Transform parentAfterDrag; | ||||
|   public Image image; | ||||
|   public void OnBeginDrag(PointerEventData eventData) | ||||
|   { | ||||
|     Debug.Log("Start Drag"); | ||||
|  | ||||
|     parentAfterDrag = transform.parent; | ||||
|     slotIndex = parentAfterDrag.GetComponent<SlotUI>().slotIndex; // Set slotIndex again to be safe, but should be already set | ||||
|     transform.SetParent(transform.root); | ||||
|     transform.SetAsLastSibling(); | ||||
|     image.raycastTarget = false; | ||||
| @@ -25,7 +27,6 @@ public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHan | ||||
|  | ||||
|   public void OnEndDrag(PointerEventData eventData) | ||||
|   { | ||||
|     Debug.Log("End drag"); | ||||
|     transform.SetParent(parentAfterDrag); | ||||
|     image.raycastTarget = true; | ||||
|     // invoke | ||||
|   | ||||
| @@ -32,14 +32,10 @@ public class InventoryUI : MonoBehaviour | ||||
|   } | ||||
|   private void UpdateSlots() | ||||
|   { | ||||
|     Debug.Log("Update slots"); | ||||
|     int i = 0; | ||||
|     foreach (SlotUI slotUi in slotUIList) | ||||
|     { | ||||
|  | ||||
|       slotUi.SetInventoryItem(playerInventory.items[i]); | ||||
|  | ||||
|  | ||||
|       i++; | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -15,7 +15,6 @@ public class SlotUI : MonoBehaviour, IDropHandler | ||||
|   private void Start() | ||||
|   { | ||||
|     UpdateSlot(); | ||||
|     contentObject.GetComponent<DraggableSlotContentUI>().slotIndex = slotIndex; | ||||
|     playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>(); | ||||
|   } | ||||
|   public void SetInventoryItem(InventoryItem newInventoryItem) | ||||
|   | ||||
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