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@@ -1,9 +1,14 @@
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "Harvest", menuName = "Harvestdale/Items/Harvest", order = 0)]
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public class Harvest : Item
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{
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[SerializeField]
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private int price;
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public int Price
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{
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get { return price; }
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}
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}
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