using UnityEngine; using TMPro; public class Clock : MonoBehaviour { private TextMeshProUGUI text; private void Start() { text = GetComponent(); TimeManager.OnMinuteChanged += GetTime; } private void GetTime() { text.SetText($"{TimeManager.Hour:00}:{TimeManager.Minute:00}
{TimeManager.Day:00}.{TimeManager.Month:00}.{TimeManager.Year:00}"); } }