// using UnityEngine; // using UnityEngine.EventSystems; // using UnityEngine.UI; // public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler // { // public int slotIndex; // slotIndex is set by SlotUI // [HideInInspector] public Transform parentAfterDrag; // public Image image; // public void OnBeginDrag(PointerEventData eventData) // { // parentAfterDrag = transform.parent; // slotIndex = parentAfterDrag.GetComponent().slotIndex; // Set slotIndex again to be safe, but should be already set // transform.SetParent(transform.root); // transform.SetAsLastSibling(); // image.raycastTarget = false; // } // public void OnDrag(PointerEventData eventData) // { // Debug.Log("Dragging"); // transform.position = Input.mousePosition; // } // public void OnEndDrag(PointerEventData eventData) // { // transform.SetParent(parentAfterDrag); // image.raycastTarget = true; // // invoke // Inventory.OnPlayerInventoryChanged?.Invoke(); // } // }