using UnityEngine; using System; using System.Collections; using System.Collections.Generic; [CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Items/Crop", order = 0)] public class Crop : Item { [SerializeField] private List sprites = new List(); [SerializeField] private Harvest harvestItem; [SerializeField] private Season seasonToPlant; [SerializeField] private Season seasonToHarvest; public List Sprites { get { return sprites; } } public Harvest HarvestItem { get { return harvestItem; } } public Season SeasonToPlant { get { return seasonToPlant; } } public Season SeasonToHarvest { get { return seasonToHarvest; } } }