using UnityEngine; [CreateAssetMenu(fileName = "Item", menuName = "Harvestdale/Items/Item", order = 0)] public class Item : ScriptableObject { [SerializeField] private string uuid; [SerializeField] private string itemName; [SerializeField] private Sprite icon; public string UUID { get { return uuid; } } public string ItemName { get { return itemName; } } public Sprite Icon { get { return icon; } } }