using UnityEngine; [CreateAssetMenu(fileName = "New PlacableObject", menuName = "Harvestdale/PlaceableObjects", order = 0)] public class PlaceableObject : ScriptableObject { public string objectName; // public Sprite icon; public GameObject prefab; public int width; public int height; public Vector3Int GetSizeVector() { return new Vector3Int(width, height, 1); } }