Files
harvestdale-unity/Assets/Scripts/Items/Crop.cs
Janis Meister 1a9bcccfba tools
2023-02-23 13:04:07 +01:00

11 lines
284 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Items/Crop", order = 0)]
public class Crop : Item
{
public int daysToGrow;
public List<Sprite> sprites = new List<Sprite>();
}